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[31] Development[edit] The project had initially originated with Bandai's toy division as a sponsor, with the goal of selling spacecraft toys. Watanabe recalled his only instruction was "So long as there's a spaceship in it, you can do whatever you want. " But upon viewing early footage, it became clear that Watanabe's vision for the series did not match Bandai's. Believing the series would never sell toy merchandise, Bandai pulled out of the project, leaving it in development hell until sister company Bandai Visual stepped in to sponsor it. Since there was no need to merchandise toys with the property any more, Watanabe had free rein in the development of the series. [36] Watanabe wanted to design not just a space adventure series for adolescent boys but a program that would also appeal to sophisticated adults. [23] During the making of Bebop, Watanabe often attempted to rally the animation staff by telling them that the show would be something memorable up to three decades later. While some of them were doubtful of that at the time, Watanabe many years later expressed his happiness to have been proven right in retrospect. He joked that if Bandai Visual had not intervened then "you might be seeing me working the supermarket checkout counter right now. "[36] The city locations were generally inspired by the cities of New York and Hong Kong. [40] The atmospheres of the planets and the ethnic groups in Cowboy Bebop mostly originated from Watanabe's ideas, with some collaboration from set designers Isamu Imakake, Shoji Kawamori, and Dai Satō.Une version boîte sortira courant mars 2024. Cette édition contient le jeu, l'histoire secondaire Une autre voie, ainsi que l'Extra DLC Pack contenant des tenues pour les personnages, la bande-son du jeu original et des objets u. Jeux vidéoYoshitaka Murayama, créateur du jeu Suikoden, est décédé
14/02 : Triste nouvelle que l'on apprend aujourd'hui dans la presse japonaise : Yoshitaka Murayama, créateur entre autres de la franchise Suikoden, nous a quittés. Rabbit & Bear Studios a révélé aujourd'hui que le concepteur était décédé le 6 février dernier des suites d'une maladie contre laquelle il luttait depuis plusieurs années, sans toutefois donner davantage de précisions. Il était âgé de 55 ans. Jeux vidéoLe nouveau jeu Visions of Mana se dévoile dans une nouvelle bande-annonce
20/01 : Une nouvelle vidéo est apparue sur le compte YouTube officiel Square Enix à destination de la communauté Xbox pour série X : Cette présentation, issue du Xbox Direct 2024, est l'occasion pour Masaru Oyamada, producteur de Secret of Mana, de rappeler que ce nouvel opus est le premier de la franchise à proposer des mondes en 3D aussi vastes et à offrir la liberté de les explorer. Visions of Mana.