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[18] At this point, the Japanese operations of SNK Corporation had shifted their focus solely toward developing and licensing video games for arcade use and later for early consoles. Between 1979 and 1986, SNK produced 23 stand-alone arcade games. Highlights from this period include Mad Crasher (1984), Alpha Mission (1985), and Athena (1986), a game that gained a large following when it was ported to the Nintendo Entertainment System (NES) in 1987. SNK's most successful game from this time was Ikari Warriors, released in 1986. It was so popular that it was licensed and ported to the Atari 2600, Atari 7800, Commodore 64, Amiga, Amstrad CPC, Apple II, ZX Spectrum, and NES. After Ikari Warriors, SNK released two sequels: Victory Road and Ikari III: The Rescue.

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Nippon Animation. Archived from the original on September 16, 2010. Retrieved October 10, 2018. ^ Takahashi, Rika (1999). "Weekly Jump 1999 Issue 37-38". EX. org. Archived from the original on October 6, 1999. Retrieved July 7, 2020. ^ a b c d e Martin, Theron (January 12, 2009). "Hunter x Hunter DVD Set 1 - Review". 09.
There is no sense in attempting to get better at the sport, there is no strategy, and we aren't shown the intricacies of the sport in the slightest. I was able to enjoy something like Initial D even though I was never interested in racing in the slightest because the author bothered to show the viewers the intricacies of the sport, and I was able to really appreciate racing once I finished it. I learned a lot about racing after completing Initial D, However, with Kuroko, this isn't the case. The concept of the abilities takes what is good about basketball out and turn it into something it isn't and should never be. If you don't know anything about basketball, don't expect Kuroko to teach you a single thing.
Tokugawa arrives in the place and tells him that due to the synchronicity (a phenomenon that combines things that supposedly have nothing to do with each other) five dangerous criminals are coming to Tokyo. All five are powerful killers who seek defeat in their life. Later on, Baki becomes the target of a school gang that wants to finish him off and organizes a few thugs to fight against Baki. The young fighter defeats them all in a blink of an eye, but suddenly appears Spec, one of the five convicts who came to Tokyo. Then Baki has a short skirmish with him, after which the police arrive, and then Spec voluntarily surrenders into their hands, telling Baki that he had a lot of expectations about him. Then it is shown that Baki must pass a fitness test at his school. He fails most of the tasks because he does them in the wrong way or uses too much force: he makes a hole in the track, throws the ball into the ground, jumps the whole jump away and destroys the chin-up bar. In the end, he tries to beat the 1,500-metre run record. Due to his tendency to make any training exercise as challenging as possible, for maximum growth, he subconsciously begins to alter his technique to tax his muscles greatly. This causes him to fail the test but is given a pass as the teacher was able to understand why Baki began to slow down. Later, Baki meets all the convicts in the underground arena, as well as Doppo Orochi, Gouki Shibukawa, Kaoru Hanayama, and Kaiou Retsu.