mushoku tensei anime
I digress. Everything about this show, from the worldbuilding to the slow but steady development of the hierarchy of power is amazing. Like FMA, this show takes the time to actually help the viewer along in a way that doesn't seem cheesy or preachy. It doesn't explain everything about the world right of the bat, yet it still answers the three basic questions for worldbuilding: What are the magical elements? What can they do/can't they do? What is the ethical problem? In comparison to the way that FMA set up the otherworldly elements in its own story without having to flat out tell you what the rules were. (These are
also the same questions the FMA answered perfectly within the foist set of episodes) Both of these shows do a good job demonstrating where the morals lie, and who decides what's good and what's bad and those who decide for themselves. Chimera vs soul manipulation. edit 12-15-20 CHARACTERS It's
hard to tell where these characters are
going and where they'll end up development-wise. But I think that they all have the foundation to grow into successful personalities. None of them are purely black and white, nor are they perfect characters and what I love is that they have different drives and motivations than Team 7 (to help people stop comparing them that's like the whole point of this review lol). Naruto was a character who loved anyone and everyone and to him, no one could do any wrong. And he consistently chose to work on understanding and forgiving his enemies and he oftentimes formed pretty strong alliances because of this.
[74] Joining the staff was artist Ayami Kojima, who was hired to introduce a new look for Castlevania. She would be the character designer for several future Castlevania titles. [75] Igarashi said it
began development as "something of a side story series". From the outset, the game was supposed to take the franchise in a new direction. [66] The gameplay took a departure from the original platforming entries, instead adopting nonlinear exploration and role-playing game elements, which were last seen in Simon's Quest. The critical reaction to Simon's Quest and its gameplay allowed them to pitch Symphony of the Night to Konami. [9] Igarashi was eventually asked to finish the game as the assistant director after Hagihara was promoted to head of the division. [76] On release, Symphony of the Night was well-received and became a sleeper hit, but its commercial performance was mediocre, particularly in the United States where it was meagerly publicized. [25] The first Castlevania game to feature 3D computer graphics began development in 1997 on the
Nintendo 64 by Konami Computer Entertainment Kobe (KCEK) as Dracula 3D. [77] Like most of its predecessors, it was an action-adventure and platforming game. It was eventually released as Castlevania in 1999 and received an expanded version titled Castlevania: Legacy of Darkness during the same year.
[88] Furthermore, The Boston Globe had a positive
opinion of the film, saying that it was "pretty but too complicated". [89] Mike Toole from Anime News Network listed it as the third-best anime film of all time. [90] John Musker and Ron Clements, directors of the Disney animated films The
Great Mouse Detective, The Little Mermaid, Aladdin, Hercules, Treasure Planet, The Princess and the Frog, and Moana, praised the film for its beauty and originality. [91] Despite the praise he received, Makoto Shinkai insisted that the film is not as good as it could have been: "There are things we could not do, Masashi Ando [Director of Animation] wanted to keep working [on] but had to stop us for lack of money . For me, it's incomplete, unbalanced. The plot is fine but the film is not at all perfect. Two years was not enough.