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Truthfully, the two games couldn't have been any more different from one another. Samurai Shodown had three times as many attacks and combinations, giving you a richer gameplay experience, and the anime-style graphics made the blood sprays and killing blows seem almost tasteful. Nonetheless, thanks to the brouhaha over Mortal Kombat, SNK of Japan got cold feet when it came time to release the AES version of Samurai Shodown in North America. Fans of the arcade MVS game would be sorely disappointed to learn that all of the dismemberments had been removed and that the red blood splatters had been transformed into white sprays of sweat. For the first time, paying the $250 required to bring the AES cartridge home didn't mean that you were bringing home the complete arcade experience. Thanks to the fervor stemming from Mortal Kombat, the US home cartridge release of Samurai Shodown was censored. The red blood was turned white, and killing blows were removed. The censoring of Samurai Shodown garnered significant attention in the enthusiast magazines of the day, such as Die Hard Game Fan and Electronic Gaming Monthly, and led some NeoGeo AES owners to have debug BIOS chips installed in their consoles that would allow them to trick the game into displaying the blood and gore that was supposed to be there. Despite the controversy, however, Samurai Shodown's popularity in the arcade remained strong; so strong, in fact, that the follow-up, Samurai Shodown II (1994), developed an even greater following. Many fans consider Samurai Shodown II to be the high point in the Samurai Shodown franchise, of which there are now seven installments. Two of these are rather terrible 3D games produced for the Hyper NeoGeo 64 arcade setup, though, so most fans only include the five standard NeoGeo releases in their counting."Shangri-La Frontier Anime Reveals More Cast, New Visual for Latest Arc". Anime News Network. Retrieved February 25, 2024. ^ 特別対談! 『シャングリラ・フロンティア』原作、硬梨菜先生特別対談!! WEB小説から広がる世界!! (in Japanese). Kodansha. October 14, 2020.
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