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This time, there were 10 teams and 36 individual fighters. It was still team based, but the matches consisted of just a single round. When a character was defeated, a replacement instantly came in. A tag system was implemented also, and it let you switch between members of your team during the match. Metal Slug 5 (2003, NeoGeo)
Metal Slug 5 was more of what people had come to expect from Metal Slug games, only there were more enemies onscreen at once, the animation was better, and the character designs were significantly more "out there. " It didn't take long before the sea of soldiers and rocket grenadiers were replaced by dozens of giant robots, all carrying machine guns and grenades. MS5 gave fans a new vehicle to use, the gunner robot, in addition to the tank and submarine that featured prominently throughout the game. The new gimmick for this game was the slide move, which let you duck and slide under bullets. For the most part, the biggest complaint people had with Metal Slug 5 was that it was too brief. There were only five missions in all and just a single branching path per mission. Samurai Spirits Zero (2003, NeoGeo)
This game was also called Samurai Shodown 5.

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The only way a good guy will bother to fight is if there is a lame excuse for why Reverse Kakashi is not present for ending everything in a few seconds. Which is why he will be often mysteriously away on a trip, or a barrier specifically designed for him will be keeping him out of the fight. Just lame excuses, since he kills all the tension and the stakes the moment he appears. What a big mistake; you never make someone so strong and expect the audience to give a shit after awhile. -Oh, and there is a tournament arc at some point, because there can’t be a shonen without one, and it’s easily the most boring part of the show. There are zero stakes in the fights since nobody can die, and don’t tell me you were actually worried even for a second about someone dying. It’s all just an excuse for showing a bunch of flashbacks regarding the support cast. Too bad none of that matter since these people have no chemistry and never feel like they are a team. All that flashy animation goes down the drain because they are not only uninteresting, they are also not important. As stated by the very bad guys, the only two people that matter are the protagonist and the blindfold guy. What a way to fodderize the entire cast right from the beginning of the show. Brilliant.
And to make it more brilliant, there really was no reason for the MMO backdrop at all- It's a completely unnecessary addition. The series could have worked just as well with Momonga being a genuine evil skeleton lich in a genuine fantasy world instead of “some guy trapped in a MMO world that became REAL. ” All this does, essentially, is to give an excuse for some parts of poor storytelling to exist, such as exposition dumps from Momonga based on his experience with the MMO, and floor guardians being completely, unquestionably loyal to him for no reason. The series never references back to the real world, so it might as well not exist- And since the audience has no idea about the said MMO, it only emphasizes the point about this just being a pointless hook, and a justification for awful storytelling that relies on the backwards idea of “Tell, don't show. ”
All the floor guardians and Momonga's lackies are uninteresting and flat- They have some interesting designs, especially the maids, but all their personality is about as interesting as a rock.
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