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[76] Live-action films[edit] Main articles: Death Note (2006 film), Death Note 2: The Last Name, L: Change the World, Death Note: New Generation, Death Note: Light Up the New World, and Death Note (2017 film) Death Note was adapted into a series of live-action films in 2006. The first two films were directed by Shusuke Kaneko and the third was directed by Hideo Nakata and produced by Nippon Television, CG production of all three films were done by Digital Frontier and distributed by Warner Bros. Pictures Japan. The first film, simply titled Death Note, premiered in Japan on
June 17, 2006, and topped the Japanese box office for two weeks, pushing The Da Vinci Code into second place. [77] The first film
briefly played in certain North American theaters on May 20–21, 2008. [78] The film was broadcast in Canadian theaters for one night
only on September 15, 2008. The DVD was released on September 16, 2008, one day after the Canadian showing. [79] The sequel, Death Note 2: The Last Name, premiered in Japan on November 3, 2006. [80] It was featured in U. S. theaters in October 2008.
During the mid-'80s, that new direction was publishing
games for the NES. In the early 1990s, it was going after the enthusiasts with the NeoGeo MVS and AES. What would SNK's new strategy be in 1999? Going after the
handheld market, which at the time was 100 percent dominated by Nintendo's Game Boy Color. NeoGeo Pocket Color Show anyone a portable video game system, whether it's a Game Boy Advance, an old-school Sega Game Gear, or the newfangled Nokia N-Gage, and chances are he or she will ask you something along the lines of, "What kind of Game Boy is that?" In 1998, this was the handheld market: Nintendo's monochrome Game Boy Pocket. Like it or not, the name "Game Boy" is synonymous with handheld game systems. It was like that in 1998 also.
For starters, he spent most of his hours and money maintaining their headquarters, which is the Great Tomb of Nazarick they worked so hard together to design in the past. After an intense 12-year run, YGGDRASIL, the online game lost the vibrancy it once have and eventually, it was scheduled to be shut down in due time. During the final day, Momonga considerately send out several invitations to the remaining guild members who are semi-active. However, among those that did come apart from Momonga, only one happens to answer his friend's
invite when nobody else did, deciding to appear and stick with him for a short while longer before logging off. Though saddened by the fact that they had to part ways, he accepts the grim reality that his friends have real life situations to take care of above all than spend time playing video game. As the last sole player in the guild who was online, Momonga decided to continue staying logged on for the remainder of the game's time left, choosing to fall asleep within the Throne Room until the server automatically boot him out. After the game finally shuts down, Momonga later awoke to find himself still in the form of his heteromorphic avatar, an Overlord and a very powerful magic caster. Within Nazarick, he was then met with NPCs who suddenly shown to have a consciousness of their own right in front of him. In other words, he was
actually transported into an entirely different New World as its own separate reality along with the various NPCs in Nazarick who have been brought to life after the transfer. Realizing the state and situation he is in where it's no longer a game, Momonga effortlessly tried his attempts in using player functions, such as the chat, a GM call, or even a forced logout, but none of them seem to be accessible whatsoever anymore. With no other options left, Momonga deliberates the idea of setting out on a long-term quest to learn whether anyone from YGGDRASIL had been sent into this New World besides him, refusing to believe that he was the only player to have been transported after experiencing the end of YGGDRASIL.