mo dao zu shi
火垂るの墓
(Hotaru no haka) Genres drame, guerre Thèmes enfance Film d'animation japonais Réalisateur Isao
Takahata Producteur Tōru
Hara Scénariste Isao Takahata Studio d’animation Studio Ghibli Compositeur Michio Mamiya Licence (ja) Tōhō (fr) Kazé Durée 89 minutes Sortie 16 avril 1988 19 juin 1996 modifier Le Tombeau des lucioles (火垂るの墓, Hotaru no haka?) est un film d'animation japonais d'Isao Takahata du studio Ghibli, sorti en 1988 au Japon et en 1996 en France. Il est adapté de La Tombe des lucioles, nouvelle semi-autobiographique écrite en 1967 par Akiyuki Nosaka. Célèbre pour sa noirceur et sa grande profondeur tragique (qui le rendent peu adapté à un public trop jeune), ce film est devenu un classique de l'animation japonaise, et est considéré comme l'un des plus grands chefs-d’œuvre du long-métrage d'animation[1],[2]. Synopsis[modifier | modifier le code] Bombardement de Kobe. Vue partielle de Kobe après le bombardement. L'histoire débute au cours de l'été 1945, au Japon, durant la Seconde Guerre mondiale. Seita est un
adolescent de quatorze ans et sa jeune sœur, Setsuko, en a quatre. Leur père est un officier supérieur de la marine
impériale japonaise, enrôlé dans les forces navales depuis plusieurs années. Ils vivent donc avec leur mère dans la ville de Kōbe. Lorsque les forces armées américaines mènent une attaque à la bombe incendiaire sur cette ville portuaire, la famille est obligée de fuir. Seita et Setsuko, séparés de leur mère, fuient vers la mer et assistent de loin aux bombardements de la ville.
[citation needed] Because of the ball-security provided by the use of both hands, the two-handed tomahawk is a staple of game situations—frequently employed in alley-oops and in offense-rebound put-back dunks. In one common variation, a 360° spin may be completed prior to or simultaneously with the tomahawk. Circa 2009, independent slam dunker Troy McCray pioneered an especially complex variant of the dunk: once the tomahawk motion is complete, instead of slamming the ball in the rim, a windmill dunk (see below) is then performed. [38] Windmill[edit] Before takeoff, or at the onset of the jump, the ball is brought to the abdomen and then the windmill motion is started by moving the ball below the waist according to the length of the player's fully extended arm. Then following the rotation of the outstretch arm, the ball is moved in a circular motion, typically moving from the front towards the back, and then slammed through the rim. Although, due to momentum, many players are unable to
palm the ball through the entire windmill motion, the dunk is often completed with one-hand as centripetal force allows the player to guide the ball with only their dunking hand. In some instances sticky resins or powders may be applied to the palm, these are thought to improve grip and prevent loss of possession. [39] Amongst players, subtle variations in the direction of the windmill depend on bodily orientation at takeoff and also jumping style (one-foot or two-feet) in relation to
dominant hand. There are a number of variations on the windmill, the most common being the aforementioned one- or two-hand variants. In these cases, the windmill motion may be performed with the previously discussed one-arm technique and finished with one- or two-hands, or the player may control the ball with two hands, with both arms performing the windmill motion, finishing with one or both hands. Additionally, the ball may be cuffed between the hand and the forearm—generally with the dominant hand.
The show pulls no emotional punches. Alongside the show’s endearing depiction of humanity striving to do what it believes is best, To Your Eternity isn’t afraid to get heavy
when moments of dread, betrayal, and death arise. But oddly enough, the show finds beauty in how Fushi comes to understand our flawed but endearing tendencies and sees through its cast’s shortcomings to help them reach the potential they have dormant within them. AdvertisementPrevious SlideNext Slide7 / 14List slidesBeastarsList slidesBeastars AdvertisementI can’t mention anthropomorphic anime without mentioning the king of the genre’s return in the second season of Beastars. Now that the oddity of Beastars’ premise is a reflection of our world’s racism, classism, sexism, and other “isms”, season two picks up with best boy Legoshi putting on his detective hat as he tries to figure out who murdered his friend Tem the alpaca. As Legoshi’s sleuthing gets him closer to finding the killer, his wayward friend Louis, a deer, finds himself on the opposite end of justice as the new head of a yakuza family of lions called the Shishigumi. Beastar’s second season builds on what made its first season so appealing. Fire
opening theme? Check. Continually amazing vocal performances? Check. Horny undertones via animal kingdom predator/prey metaphors? Perfect attendance record. AdvertisementPrevious SlideNext Slide8 / 14List slidesFena: Pirate PrincessList slidesFena: Pirate Princess AdvertisementWe already know pirates are cool, but pirate samurai are even cooler.