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^ "Cyberpunk: Edgerunners". Rotten Tomatoes. Fandango Media. Retrieved August 30, 2023. ^ Wilson, Jonathon (September 13, 2022). "Cyberpunk: Edgerunners season 1 review – a psychedelic anime bucks the trend for video game adaptations". Ready Steady Cut. Archived from the original on September 13, 2022. Retrieved September 16, 2022. ^ Kim, Matt (September 14, 2022). "Cyberpunk: Edgerunners Review".

when Akashi was unable to during the last ten seconds of Vorpal Sword match against Jabberwock. Quotes "I am a supporting actor, a shadow. But a shadow will become darker if the light is stronger and it will make the white of the light stand out. As the shadow of the main actor, I will make you, the light, the number one in Japan. "[25] "When you come to hate something you liked, it is incredibly painful. "[26] (to Taiga Kagami) "But there's no meaning if you win alone! You said you wanted to defeat the Generation of Miracles - but you think just like them! And even if we defeat Shūtoku "your way", no one will be happy! (. ) In that case, what's "victory"? Even if you have a higher score than your opponent when the final whistle blows.

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Look for the Batmobile in the backgrounds. The first ending sequence to Fullmetal Alchemist (2003) is done in Mike Mignola's style. Hiroyuki Imaishi's projects tend to have this reputation. Zig-Zagging Trope with Panty & Stocking with Garterbelt. It takes most of its art style from animesque Western animation (looking a lot like The Powerpuff Girls). One episode parodying Transformers goes maximum '80s. Dead Leaves borrows some exaggerated faces, angular hard-line animation, and violence from Western cartoons. Space Patrol Luluco carries much of the same spirit of Panty & Stocking, including humor that wouldn't look out of place on Cartoon Network or Nickelodeon. King of Bandit Jing, especially the second manga series. The original Lupin III manga by Monkey Punch was heavily influenced by MAD, and the art style definitely shows. The subsequent anime adaptations. Archived from the original on October 21, 2008. Retrieved March 26, 2019. ^ どろろ(4) (in Japanese). Kodansha. Archived from the original on June 14, 2014. Retrieved March 26, 2019.
Images of its biomechanical Eva robots are on everything from coffee mugs to smartphones and even airplane wraps. — Tim Hornyak, CNET (July 16, 2013)[207] The popularity of Neon Genesis Evangelion extends to its merchandising, which exceeded $400 million within two years of its release. [77] The series has established itself greatly on the Japanese market, developing a varied range of products for adult consumers, such as cell phones,[259] laptop computers,[260] many soundtracks, DVDs,[261] action figures, telephone cards[262] and an official set of Japanese coins. [263][264] The stylized mecha design that would later earn praise for Evangelion was initially criticized by certain toy companies as being too difficult to manufacture,[265] with some expressing concern that models of the Evangelion mecha "would never sell. "[266] Eventually, Sega agreed to license all toy and video game sales. [107] At the time of the release of the Japanese film Death & Rebirth and The End of Evangelion, estimated sales of Evangelion merchandise topped $300 million,[262] of which 70% derived from sales of video and laser discs,[267] soundtrack CDs, single CDs, computer software and the three-volume manga. [262][268] Multiple merchandising products were released during the Renewal Project, such as CDs, video games, cel-art illustrations and collectible models. [124] The commercial exploitation of the series for the home video market achieved record sales and remained strong over a decade later. [269] The fame of the show has grown through home video sales, which exceeded two or three times the sales of other contemporary anime series and films. [270] According to anime critic Guido Tavassi, the series contributed significantly to the spread of the DVD format in Japan and generated a considerable impact on the Japanese economy, calculated in billions of yen. [270] In 2006, Matt Greenfield stated that the franchise had earned over $2 billion.