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Retrieved July 7, 2016. ^ 第9話 『勇気の意味』 [Episode 9: "The Meaning of Courage"]. Re-zero-anime. jp (in Japanese). Archived from the original on May 30, 2016. Retrieved May 29, 2016. ^ Re:ゼロから始める異世界生活「勇気の意味」 [Re:ZERO -Starting Life in Another World-: "The Meaning of Courage"]. TV Tokyo (in Japanese). Archived from the original on July 2, 2016. Retrieved July 7, 2016. ^ 第10話 『鬼がかったやり方』 [Episode 10: "Fanatical Methods Like a Demon"].Generally speaking, collectors don't have much interest in the US versions of these games because they don't include an original box or manual. But for those NGPC fans out there who just desire to play these games in English, the bare US versions are not a bad way to go. In all, 30 games were published for the NeoGeo Pocket Color in the United States. SNK continued to release games for the NGPC in Japan until 2001, bringing the total number of games available for the system to 85. After the closure, fans of SNK would be left asking, "Why?" The answer to that question is interesting for numerous reasons. The Aruze Fiasco Despite modest sales of SNK's properties for the PlayStation, Saturn, and Dreamcast consoles, and decent success with the NeoGeo Pocket Color in North America, SNK Corporation was a company running in the red. By the time 1998 had transitioned into 1999, SNK had already shut down its hardware manufacturing facilities and closed down its chain of NeoGeo World amusement centers. Go to Japan and you'll find parlors full of people playing Pachinko. SNK needed a savior. Up to the plate stepped a company called Aruze, which had amassed huge wealth by developing and producing Pachinko machines for use in the various gambling parlors throughout Asia. Pachinko is a game that requires almost no effort to play.
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