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Archived from the original on May 25, 2023. Retrieved May 25, 2023. ^ 【8月7日付】本日発売の単行本リスト. Comic Natalie (in Japanese). Natasha, Inc. August 7, 2020. Archived from the original on October 25, 2021. Retrieved November 2, 2021. ^ 【12月9日付】本日発売の単行本リスト. Comic Natalie (in Japanese). Natasha, Inc.

"Crunchyroll Names The Top 100 Anime of the 2010s". Anime UK News. Archived from the original on November 27, 2019. Retrieved November 27, 2019. ^ "The Best Anime of the Decade (2010 - 2019)". IGN.

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Retrieved February 20, 2020. ^ "By the Grace of the Gods, Volume 1". Square Enix Manga and Books. Square Enix. Retrieved February 20, 2020. ^ "神達に拾われた男 2". HJ Novels (in Japanese). Hobby Japan. Retrieved October 13, 2021. ^ "By the Grace of the Gods: Volume 2". Rakuten Kobo. Ohba commented that "reading too much exposition" would be tiring and would negatively affect the atmosphere and "air of suspense". The illustrator had significant artistic licence to interpret basic descriptions, such as "abandoned building",[9] as well as the design of the Death Notes themselves. When Ohba was deciding on the plot, they visualized the panels while relaxing on their bed, drinking tea, or walking around their house. Often the original draft was too long and needed to be refined to finalize the desired "tempo" and "flow". The writer remarked on their preference for reading the previous "two or four" chapters carefully to ensure consistency in the story. [6] The typical weekly production schedule consisted of five days of creating and thinking and one day using a pencil to insert dialogue into rough drafts; after this point, the writer faxed any initial drafts to the editor. The illustrator's weekly production schedule involved one day with the thumbnails, layout, and pencils and one day with additional penciling and inking. Obata's assistants usually worked for four days and Obata spent one day to finish the artwork. Obata said that when he took a few extra days to color the pages, this "messed with the schedule". In contrast, the writer took three or four days to create a chapter on some occasions, while on others they took a month. Obata said that his schedule remained consistent except when he had to create color pages.
Shueisha (11). ↑ Togashi, Yoshihiro (October 24, 2000). 9月3日(17) [September 3rd: Part 17]. Weekly Shōnen Jump. Hunter × Hunter (in Japanese). Shueisha (47). ↑ Togashi, Yoshihiro (July 31, 2001). 9月10日(3), [September 10th: Part 3]. Weekly Shōnen Jump. Hunter × Hunter (in Japanese). Shueisha (35).