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24. At their worst, they’re short, barely animated, and often replaced by animation shortcuts like static character portraits flashing in one after another, or slash marks on a black screen being followed up by a lack of anything satisfying, juicy, or vivid. The production values also worsen throughout the third quarter of the show in general, with bad CGI water, unriveting choreography and barely-animated fight scenes, several awkward shots and animation cuts, and overall inferior character models and animation throughout. None of this is horrible, not even the infamous episode 15 barring a few terrible sequences, but it does show that the production is a tad uneven. As for the character designs, at least for most of the main duo, they’re fairly attractive and mostly on-model barring a few stylistic changes throughout episodes and fight scenes (which are as hit or miss as the episodes themselves). Most of the secondary and tertiary characters are not very distinct or interesting and suffer from off-model syndrome a tad more, but it’s never anything heinous. As for the designs of the demons that are slain throughout the show, the only interesting ones were the ghost foxes that appeared halfway into the show, as well as a possessed horse near the end of the show. I also like the monochrome aesthetic, as it complements the atmosphere and designs of the show, especially when the animation kicks into high gear. It’s probably one of MAPPA’s more well-produced titles, even if nothing here is especially exciting.
That’s where most of the compliments end, as the writing leaves a lot to be desired. I like the idea they were going with.

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A few of these things might have been fine if the show was a comedy, but it’s not. It can’t claim to be a serious redemption story and still play most of this shit off for shits and giggles.
Other characters don’t really have much to talk about; not yet anyway.
The visuals in Mushoku Tensei are fantastic; the attention to detail evinces the care and work that Studio Bind put in while crafting the world. It’s got some stunning backgrounds, gorgeous colors and ambience to paint the world and characters. The art is the strongest aspect of the show. My only real critique is the grainy art style which I’m not too fond of, but that’s just one minor complaint I have about the visuals. The animation is pretty fluent most of the time, and more importantly, the animators knew which moments to highlight and which they could put less work toward.
The OP playing while showing the ambience is one of the biggest props for Mushoku Tensei. It sets up the episode by giving us a feel of the area that most of the episode is going to be in.
Speaking of the OP, it’s pleasant to hear in itself. In Hanyang, Lord Hak-ju conducts experiments to learn the mechanism of the disease by feeding the flesh of the infected to healthy prisoners. Hak-ju also gathers a number of pregnant women and widows within the palace, including Mu-yeong's wife. He then places his daughter on the throne, naming the Queen Consort Cho the Queen Regent. As her first decree, the royal Five Armies arrive at the gates at Sangju and two other locations, closing them and sealing off the Gyeongsang from the rest of the peninsula to contain the disease. 66"Episode 6"Kim Seong-hunKim Eun-heeJanuary 25, 2019 (2019-01-25) At Sangju, a platoon of soldiers attempts to arrest Lee Chang. Instead, Lord Hyeon has them all executed, and warns Chang that one of his group is a mole for Lord Hak-ju. With Lord Hyeon's backing, Lee Chang assumes command of Sangju, and draws up a battle plan to fight the infected by fortifying defensible locations surrounded by water, which they know is a weakness of the zombies. Seo-bi learns that a region nearby to Sangju is named the Frozen Valley, and finds samples of the resurrection plant there. In Hanyang, the pregnant women gathered by the Cho family begin to give birth, as it is revealed that the Queen Regent is not actually with child. The soldiers in Sangju prepare for the zombie attacks on their fortifications, but night passes without incident. As they prepare to leave and rest for the day, the infected begin to arrive, as Seo-bi realizes that the zombies are not actually nocturnal, and their activity was determined by temperature instead.
Meanwhile, Sora and company are overwhelmed by Avent Heim's library. They decide to challenge all the Flügel to a game to enlist their help; the goal of the game is for Sora and Shiro to avoid capture by using Plum's flight magic and various katakana characters to materialize whatever they desire. Eluding capture, Sora and Shiro use the game to convince the head Flügel, Azril, to have Avent Heim join the Commonwealth of Elkia. After winning, Avent Heim's library proves to be fruitless but Shiro deduces what the queen desires; at the same time, Stephanie and Izuna finds evidence to support her theory. Returning to Laila's dream, Sora's immunity to the queen's seduction fulfills her desire of unrequited love and awakens her; their victory gives them rule over the Sirens and Dhampirs. That night, Plum reveals humanity also acquired the sirens' role as food for the Dhampirs and attempts to feed on Sora and Shiro; however, the two had deduced Plum's intention from the beginning and returned the responsibility back to the Sirens. 6The Gamer Couple Who Challenged the World![Jp. 8]April 25, 2014[20]
978-4-04-066382-1July 25, 2017[21]
978-0-316-38526-8 Opening Talk Chapter 1: Hopeless Chapter 2: Reckless Chapter 3: Deathless Chapter 4: Helpless Chapter 5: Selfless Ending Talk Tet explains how the war 6,000 years ago ended to Izuna. Tet's story follows eighteen-year old Riku Dola and his stepsister Korone Dola, leaders of a colony of humans seeking refuge from the war. While on patrol, Riku befriends an Ex-Machina, a sentient battle-capable android, who is searching for the meaning of a heart. At Riku's request, she names herself Schwarzer, which Riku shortens to Schwi.