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After he comes in contact with a mysterious silver-haired girl named Emilia, he finds himself caught up in a web of deceit, hidden mysteries behind every corner and a bad case of groundhogs day that's marked with the end of his life.And so goes the rest of his journey, constantly being respawned at key locations similar to game save checkpoints until he conquers a life-threatening obstacle. Death, birth, repeat. A rat churning cream to avoid drowning and hoping its efforts would create butter, allowing for solid ground to escape its entrapment. Some might refer to this as "torture porn" or a snuff film in animated form. And while I might find these sentiments to be a bit overstated, I still can't help but feel like there's an underlying truth to that way of thinking.
There's always a feeling that gnaws away at your subconscious when you watch the show. Something that many viewers may not be able to pinpoint but that they know is there, like the nuisance of a small object stuck in the sole of your shoe or a lingering thought that's just out of reach. I believe this feeling derives from the way the show presents its ideas. Themes that are supposed to be profound but end up taking on a whole new meaning when highlighted in neon lights and announced over a loudspeaker.
Suburu doesn't just die; he's butchered in the most gratuitous way imaginable.
That’s honestly a real shame cuz on top of being a popular retelling of an anime from the ’60s, it's a 2000s samurai anime displaced in time. Furthermore, one of the main protagonists fights demons and samurai with swords for limbs! That sounds pretty cool, doesn’t it? Then halfway through the show, you realize . the cool moments are rendered moot and surrounded by mediocrity. Even worse, the show lost a lot of stream after peaking early on, causing the second half to become especially bothersome given the lackluster writing that permeates it.
If nothing else, Dororo makes for a generally well-produced spectacle of samurai battles and bloodbaths. Even outside of the fight scenes, there are some incredibly well-animated sequences, like whenever demonic lightning would flash or when people or demons were burnt to ashes. At their best, the battles are crisp, fluid, and decently choreographed, with lots of sakuga moments where characters clash blades and get hacked to pieces. At their worst, they’re short, barely animated, and often replaced by animation shortcuts like static character portraits flashing in one after another, or slash marks on a black screen being followed up by a lack of anything satisfying, juicy, or vivid. The production values also worsen throughout the third quarter of the show in general, with bad CGI water, unriveting choreography and barely-animated fight scenes, several awkward shots and animation cuts, and overall inferior character models and animation throughout.