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JAPAN & HYDE Join
Forces for 'Attack on Titan' Anime Series Opener, 'Red Swan'". Billboard. July 13, 2018.
Archived from the original on April 10, 2021. Retrieved September 17, 2018. ^ Pineda, Rafael Antonio (July 30, 2018). "Linked Horizon Performs
Ending Theme for 'Attack on Titan Season 3' Anime". Anime News Network. Archived from the original on May 13, 2019. Retrieved September 17, 2018. ^ Pineda, Rafael Antonio (February 3, 2019).
42 20150104 Absolute Duo TV, 2015Finished 12 eps, 24 min Action Fantasy Romance Ecchi Absolute Duo Individuals who can materialize weapons from their soul are called "Blazers," and they attend Kouryou Academy High School in order to harness their abilities. Each student is required to partner with another, in the hopes that one day, the pair can attain the power of Absolute Duo. Tooru Kokonoe hopes to attend this academy in order to gain power
after his sister and friends were slain by a mysterious man. However, at the opening ceremony, he is forced to duel against the person sitting next to him, with the
loser being expelled. As Tooru prepares to give the match his all, it is not a weapon that manifests from his soul, but a shield, an irregularity which catches the attention of a foreign student named Julie Sigtuna. [Written by MAL Rewrite] Studio8bit SourceLight novel ThemesHaremSchool 6.
Then following the rotation of the outstretch arm, the ball is moved in a circular motion, typically moving from the front towards the back, and then slammed through the rim. Although, due to momentum, many players are unable to palm the ball through the entire windmill motion, the dunk is often completed with one-hand as centripetal force allows the player to guide the ball with only their dunking hand. In some instances sticky resins or powders may be applied to the palm,
these are thought to improve grip and prevent loss of possession. [39] Amongst players, subtle variations in the direction of the windmill depend on bodily orientation at takeoff and also jumping style (one-foot or two-feet) in relation to dominant hand. There are a number of variations on the windmill, the most common being the aforementioned one- or two-hand variants. In these cases, the windmill motion may be performed with the previously
discussed one-arm technique and finished with one- or two-hands, or the player may control the ball with two hands, with both arms performing the windmill motion, finishing with one or both hands.