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[58] As of November 4, 2022, thirty-seven volumes have been released. [59] The series has also been published in a sōshūhen edition that aims to recreate the manga as it was originally serialized in Weekly Shōnen Jump in the same size and with the color pages. Eleven volumes were released between December 9, 2011, and April 18, 2014, covering up to the Election story arc. [60][61] In April 2005, Viz Media began publishing the manga in English in North America. [62] They market the series as part of their "Shonen Jump Advanced" line for older teens and young adults. [63] Thirty-six volumes have been released in North America as of August 6, 2019. [64] Viz included the Kurapika's Memories chapters in the December 17 and 24, 2012 issues of their digital English magazine Weekly Shonen Jump Alpha. [65] On April 22, 2014, it was announced that Hunter × Hunter would be joining the digital English magazine Weekly Shonen Jump. [66] The manga has also been licensed and translated into multiple languages throughout Europe and other parts of Asia. For instance, it was serialized between 2001 and 2005 in Banzai!, a German version of Weekly Shōnen Jump. [67][68] Spin-offs[edit] Kurapika's Memories (クラピカ追憶編, Kurapika Tsuioku-hen), also known as "volume 0", a two-part manga Togashi wrote to act as a prequel to the first animated film, Phantom Rouge, was published in the December 3 and 10, 2012 issues of Weekly Shōnen Jump.In 2009, the company entered mobile game development. Classic SNK franchises include Art of Fighting, Fatal Fury, Metal Slug, Samurai Shodown, The Last Blade, World Heroes, Aggressors of Dark Kombat, King of the Monsters, Twinkle Star Sprites, and The King of Fighters. History[edit] Beginnings (1973–1981)[edit] The "SNK: Shin Nihon Kikaku Corp. " logo from 1982 to 1986 combined with the original 1978 "S" Logo Former headquarters in Suita, Osaka, from 1978 to 2023. SNK was founded in 1973 as Shin Nihon Kikaku and reorganized on July 22, 1978 as a stock company (kabushiki gaisha) under the name "Shin Nihon Kikaku Corporation". [12][1] When Eikichi Kawasaki noticed rapid growth in the coin-operated video game market, he expanded Shin Nihon Kikaku to include the development and marketing of stand-alone coin-op games.
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