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She revealed that while Ippo's muscle fibres tore, blood vessels burst, and ligaments were somewhat hyper extended, there were no injuries that would affect his boxing career, much to Ippo's relief. His gym mates then had Kumi walk him home. Along the way, Kumi asked Ippo why he started boxing. He answered that he wanted to become strong, but while he has physical strength, he still does not know what it means, and is unable to catch up, as the certain person's power is not only physical strength, but the strength to live. When Ippo arrived to his home, he immediately passed out and was taken to his bed. A Passing Point Arc Ippo waving at Umezawa as he leaves the fishing boat company.

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From Reddit to various YouTubers, this anime showed a lot of promise to a lot of people, but unfortunately, it never delivered on its promise.
At the end of the day, I feel like it was still kind of entertaining. The fights were somewhat cool, the character cast was interesting, and the mystery parts in the show were also pretty interesting.
But unfortunately all of it fell apart when there was no proper "glue" to stick them together into a coherent, interesting storyline and there are a few key problems in the . anime.
Firstly, the main plot and the premise of the show almost never actually progresses. The place we started in episode 2 is almost the same as we were at the end of episode 13. 8% from 3, so why isn't he playing at a much higher level already? This concept is so poorly thought out, and if the writer wanted to force abilities in this badly, they should've made them less overpowered and more subtle, so it would at least be fair. The players and coaches seem to be self-aware of these abilities, yet they aren't at the same time. They are never implemented into the game plan at all. The abilities are often inconsistent, to the point where even the author doesn't know how they work. There is no consistency or use of strategy integrated within the abilities that add to the sport. You would think that, at least with the power system, the author would include this as a strategic way of playing through the basketball game, but even with these powers, there is still no strategy involved, and it is just random dunks with barely any planning or teamwork.
The author was attempting to mix normal basketball play with overpowered abilities, but this creates an infinite number of problems such as: If Midorima can shoot 100% from anywhere on the court (even full-court shots somehow, which is physically impossible), why don't they just set screens or create ball movement in order to get him more open? Why doesn't Kise just copy whatever ability he needs at any moment in time whenever he needs that exact ability? Why does Kuroko go unnoticed still even though people know that his quirk is going unnoticed? Why does Kagami's ability defy the laws of physics? Why is Aomine so overpowered to the point where he can seemingly do anything he wants? The author was attempting to still have the characters play normal basketball even with these broken abilities, but the author didn't realize just how much these abilities change the core function of how the sport is played. Instead of going all the way and changing it fully, he mixes it with traditional basketball, and he uses the abilities as a cheap way to let us know who the important characters are instead of being able to come up with actual crafty basketball skills that normal people have in real life.
Even the Coach has a random inhuman ability for no reason, which normally serves as plot convenience to use it as an excuse for her to know when Kagami should play or not whenever he gets injured. Instead of having a medical team like in real life and having to make a life-altering decision such as deciding whether to risk it all and play for the current time and risk making your injury career-ending or to suck it up and let it heal by ending the current season. Instead of being faced with tough decisions, the coach just magically knows exactly what Kagami's health status is and if he should continue playing or not.
He kills him, takes his skin off his face, puts it on his own and shows himself to the other soldiers, pretending to be semi-conscious. The soldiers take him to some headquarters, thinking he's their general, who needs help. When in fact, their general is long dead and Yuujirou has made his way to the center of the nearby American headquarters. He slaughters the army in the middle of the building and meets a soldier named Gerry Strydum. During this time, the American army gathered around the headquarters to shoot the whole building with cannons to get rid of Yuujirou. Suddenly, Jane shows up with a big barrel of explosives. She tells Yuujirou that the barrel will cause a big explosion when the army will start shooting. Jane, suspiciously, finds a secret passage to the underground exit and then starts to run away with Yuujirou. Unfortunately, the Ogre guessed Jane's true identity. Her real name is Diane Neil and she's a Canadian spy of the United Nations. Her task is to lead Yuujirou through this underground passageway, where the UN army awaits the end.