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On a humorous side note, the main figure responsible for many of the later Fatal Fury, Samurai Shodown, and King of Fighters sequels in SNK's lineup was Takashi Nishiyama, who had initially worked on Street Fighter II for Capcom! It's no wonder that arcade-goers in the 1990s would get into heated arguments about which company's characters would win fights against the other company's characters. The same people were making these games! It only makes sense that the two companies would ultimately join forces to make the Capcom vs. SNK fighting games that we enjoy in the arcades and at home on multiple consoles today. John Barone (left), VP of the coin-op division, on the cover of the January 2000 issue of Replay Magazine. Thanks to companies like Capcom and SNK, arcades were making a strong comeback in the early '90s. SNK Corporation of America was netting huge profits from sales of MVS hardware and games, while SNK Home Entertainment continued to get by on tepid sales of its big-budget AES console. By 1991, SNK Corp. of America had outgrown its space in San Jose, and the decision was made to relocate the company to join its other half in Torrance. The following year, SNK merged both halves of the company into a single entity: SNK of America. By now, former president Paul Jacobs had left the company. In his place were Marty Kitazawa, who would reign as acting president of SNK of America through 1996, and John Barone, former VP of sales, who was promoted to vice president of the coin-op division.
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