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Despite her seemingly cold attitude, she shows motherly affection to Hiroto. Raita Oguma (尾熊 雷太, Oguma Raita) Voiced by: Kenichirō Matsuda[6] (Japanese); Chris Ryan (English) Hiroto's supervisor who works for the CEO. Tokiko Narukami (成神 時子, Narukami Tokiko) Voiced by: Ryoka Yuzuki[6] (Japanese); Lydia Mackay[3] (English) Yōta and Sora's mother. She is very caring and openly welcomes Hina to the household when Yōta calls her. Daichi Narukami (成神 大地, Narukami Daichi) Voiced by: Tarusuke Shingaki[6] Yōta and Sora's father. Media[edit] Anime[edit] The Day I Became a God is the third original anime series from visual novel developer Key's Jun Maeda and Na-Ga, in collaboration with Aniplex and P.

Retrieved December 17, 2022. Episode 31: Pineda, Rafael Antonio (November 20, 2021). "Japanese Animation TV Ranking, November 8–14". Anime News Network. Retrieved December 17, 2022. Episode 32: Pineda, Rafael Antonio (November 27, 2021). "Japanese Animation TV Ranking, November 15–21". Anime News Network. Retrieved December 17, 2022. Episode 33: Pineda, Rafael Antonio (December 4, 2021). "Japanese Animation TV Ranking, November 22–28".

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[94] Tokyo-based dispatched labor company Staff Service [ja] included the series on a list of three manga series about protagonists who struggle to overcome their own weakness and self-doubt, recommended for low self-confidence people. [95] Sales[edit] Volume 1 reached 23rd place on the weekly Oricon manga charts, with 38,128 copies sold;[96] volume 2 reached seventeenth place, with 61,918 copies;[97] volume 3 also reached seventeenth place, with 80,462 copies;[98][99] volume 4 reached thirteenth place, with 93,866 copies;[100][101] volume 5 reached fifteenth place, with 108,503 copies;[102][103] and volume 6 reached eleventh place, with 118,783 copies. [104][105] By December 2017, the manga had over 4. 8 million copies in circulation;[106] it had over 5. 5 million copies in circulation by February 2018;[107] over 7 million copies in circulation by January 2019;[108] over 12 million copies in circulation by March 2021;[109] over 15 million copies in circulation by May 2021;[110] over 16 million copies in circulation by December 2021;[111] over 17 million copies in circulation by June 2022;[112] over 18 million copies in circulation by November 2022;[113] and over 19 million copies in circulation by June 2023. [114] The series ranked 48th on Rakuten's Top 100 Best Selling Digital Manga of 2019;[115] it ranked 47th in 2020;[116] 50th in 2021;[117] and 47th in the first half of 2022. [118] Black Clover: Quartet Knights had over 300,000 copies in circulation by October 2020. [119] In the United States, the manga sold 204,620 copies in 2021, and 223,163 copies in 2022, while on NPD BookScan's top-selling authors in the country for each year, manga author Yūki Tabata ranked 45th and 39th, respectively. [120][121] In France, the manga had sold over 300,000 copies by July 2018,[7] and over 2 million copies by December 2023. [122] Critical reception[edit] When reviewing the series for ComicsAlliance, Tom Speelman described the premise as "what if Harry Potter was a knight and also kinda dumb?" He recommended it for fans of Naruto and Fairy Tail, noting its similarities to the former series as well as to Bleach. He praised the author's ability to invigorate stock characters. Cards, which use a star ranking system to determine rarity (four stars being the rarest), are acquired via the gacha system, a luck-based mechanic in which players spend the in-game currency Crystals with the hope of winning their desired cards. Although Project SEKAI is a free-to-play game, players can spend real-life money to acquire in game currency. The game also features Virtual Lives, a mode where players can go to a virtual concert, similar to augmented reality or a Vocaloid live concert, where players can interact with one another. They can see other players all around the world and their favorite group performing via 3D animation. The game initially launched with 28 songs, with around four new songs added per month to the game; as of December 2021, a total of 146 songs are included. The tracklist mainly consists of Vocaloid songs or those from Vocaloid producers, with most songs having two versions: the original version (or new versions specifically made for the game; named "Virtual Singer version" in-game), and SEKAI versions, having the song covered by the original characters, and sometimes joined by a Virtual Singer. Some songs also have a 3D MV or animated MV, with animated MVs either being newly created for the game (named "2D MV" in-game) or original. Songs without an MV are played with a static 2D background. Development[edit] The game was first announced on August 30, 2019, at Magical Mirai 2019. [11][12] The development is done by the Colorful Palette, a newly established subsidiary of Craft Egg (who is already known for another rhythm game: BanG Dream! Girls Band Party). Yuichiro Kondo, the first producer of Girls Band Party, also serves as the producer for this game.
December 14, 2023. Archived from the original on December 14, 2023. Retrieved December 14, 2023. ^ Anisong Awards [@AnisongtaishoAJ] (December 15, 2023). "👑 #令和5年アニソン大賞👑 / 🎉作品賞🎉 / #YOASOBI 「アイドル」 / TVアニメ『【推しの子】』オープニング主題歌" (Tweet). Retrieved December 16, 2023 – via Twitter. ^ Anisong Awards [@AnisongtaishoAJ] (December 15, 2023). "👑 #令和5年アニソン大賞👑 / 🎉アニソン大賞🎉 / #YOASOBI 「アイドル」 / TVアニメ『【推しの子】』オープニング主題歌" (Tweet). Retrieved December 16, 2023 – via Twitter. ^ 「加入者の皆さまが選ぶAT-Xアニメランキング2023」結果発表! (in Japanese). AT-X.