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There's plain bad art, choppy animation, faulty frames, continuity errors, mismatch with audio, style dissonance within a scene, lazy backgrounds, weirdly paced scenes, recycled animation, extended flashbacks (from previous episodes) and probably more. The direction itself and the pacing of the season as a whole were rather good, if you do care about the story. The voice acting and BGM were of standard quality, some pieces even stand out for being particularly effective.
This is purely speculation, but seeing how the vast majority of the recent works from the studio have a male demo, this was a change of pace that was forced into them, and they didn't spend any extra bit of effort in the show besides what was needed so the episode aired.
The OST: I live for Masayoshi Ooishi and the OP didn't disappoint. The ED is good too.

"The artistry not only shows its age but, in fact, looks older than it actually is," the reviewer commented, "hearkening back to a day when digital coloring and CG enhancements were not ubiquitous and allowances for a rougher look were greater. " Opinions of the series' sound and music have been somewhat mixed. Martin positively noted the soundtrack as the strongest production point of Hunter × Hunter, and was satisfied with both the English translation of the script and Ocean's voice overs. [11] Tucker found the music satisfactory and improved as the series progressed, but did not think it lived up to its potential. [147] Kimlinger agreeably felt the musical score to be appropriate in most instances, but criticized the English dub as "a letdown since day one". [12][13] 2011 Series Madhouse's 2011 adaptation has been met with near-universal critical acclaim. Adrian Marcano from Inverse considered Hunter × Hunter 2011 to be one of the greatest anime series ever. He said that the anime set itself apart with one of the greatest story arcs in anime history in which the villain, not the hero, takes the anime to instant classic status. He also said that, "It is in the 2011 version where we see probably one of the best story arcs in anime history: the Chimera Ant Arc. "[148] According to Movie News Guide and Latin Post, the Madhouse's 2011 version received more viewers not only in Japan but also around the world, particularly in North America. [149][150] Digital Fox Media's Michael Basile of Fox Sports Digital Media praised the animation quality of the new adaptation, "the animation actually appears to get better and better as the series progresses.

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Retrieved September 12, 2012. ^ "アイシールド21マックスデビルパワー!" [Eyeshield 21: Max Devil Power!]. Nintendo. Archived from the original on June 6, 2014. Retrieved September 12, 2012. ^ "アイシールド21 Devilbats Devildays" [Eyeshield 21: Devilbatas Devildays]. Nintendo. Archived from the original on August 17, 2014. Retrieved September 12, 2012. ^ "アイシールド21 フィールド最強の戦士たち" [Eyeshield 21 The Field's Greatest Warriors]. Nintendo.
The only one so far to have beaten the Vanishing Drive, is Aomine. He countered it and stole the ball by closing his eyes, making Kagami's misdirection ineffective. Because of the two's mutual understanding about basketball, and by following Kuroko's breath, Aomine was able to crush down the Vanishing Drive. [15] Misdirection Overflow Misdirection Overflow Kuroko diverts Sakurai's attention on him A skill Kuroko developed after completing his Vanishing Drive. He realized that if he can activate his regular misdirection and divert the attention away from him, that the opposite is also true. This is that when his misdirection has run out and his presence on the court is beginning to show. The sudden appearance of a tenth player will attract the attention of the other players. By deliberately running out of misdirection, he is giving his teammates the ability of the Vanishing Drive. The effects are clear: Kuroko has run out of his regular moves, but his teammates can now use the Vanishing Drive freely, it is also designed to counter Aomine's high-speed shots by directing it gazes in fast movements, making his shots miss. [16][17] There is, however, also a grave downside to the use of this technique. The first is that it must only be used at the very end of the match.
October 25, 1991. Retrieved 2007-09-03. ^ Holden, Stephen (1991-11-15). "An Orgy of Martial Arts In a Postnuclear World". The New York Times. Retrieved 2007-09-03.