nonton one piece episode 1079
2Development 4Themes 5Publication Toggle Publication subsection 5. 1English publication 6Volume list 7Reception Toggle Reception subsection 7. 1Sales and awards 7. 2Critical reception 8Related media 9Legacy 10Notes 11References 12External links Toggle the table of contents Akira (manga) 29 languages العربيةAzərbaycancaBrezhonegCatalàČeštinaDanskDeutschEspañolفارسیFrançais한국어ՀայերենItalianoעבריתLietuviųBahasa MelayuNederlands日本語PolskiPortuguêsRomânăРусскийСрпски / srpskiSuomiSvenskaTürkçeУкраїнська粵語中文 Edit links ArticleTalk English ReadEditView history Tools Tools move to sidebar hide Actions ReadEditView history General What links hereRelated changesUpload fileSpecial
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item Print/export Download as PDFPrintable version In other projects Wikimedia Commons From Wikipedia, the free encyclopedia Japanese manga series by Katsuhiro Otomo AkiraFirst volume coverアキラGenreCyberpunk[1][2]Political thriller[3]Post-apocalyptic[4] MangaWritten byKatsuhiro OtomoPublished byKodanshaEnglish publisherAUS: Madman EntertainmentNA: Kodansha ComicsUK: Titan BooksImprint
Young Magazine KCMagazineYoung MagazineDemographicSeinenOriginal runDecember 20, 1982 – June 25, 1990Volumes6 (List of volumes) Film Akira (1988) Anime television seriesStudioSunrise[5] Anime and manga portal Akira (アキラ, stylized as AKIRA) is a Japanese cyberpunk post-apocalyptic manga series written and illustrated by Katsuhiro Otomo. It was serialized biweekly in Kodansha's seinen manga magazine Young Magazine from December 20, 1982, to June 25, 1990, with its 120 chapters collected into six tankōbon volumes. It was initially published in the United States by Marvel Comics under its Epic imprint, becoming one of the first manga works to be translated in its entirety into English. [6] It is currently published by Kodansha Comics in North America. Considered a watershed title for the medium,[7] the manga is also famous for spawning the seminal 1988 cyberpunk anime film adaptation of the same name and the greater franchise. Set in a post-apocalyptic and futuristic "Neo-Tokyo", more than three decades after a mysterious explosion destroyed the city, the story centers on teenage biker gang leader Shotaro Kaneda, militant revolutionary Kei, a trio of Espers, and Neo-Tokyo military leader Colonel Shikishima, who attempt to prevent Tetsuo Shima, Kaneda's mentally unbalanced childhood friend, from using his unstable and destructive telekinetic abilities to ravage the city and awaken a mysterious entity with powerful psychic abilities named "Akira". Otomo uses conventions of the cyberpunk genre to detail a saga of political turmoil, social isolation, corruption, and power. [7] Widely regarded as a landmark work in cyberpunk and credited with pioneering the Japanese cyberpunk subgenre, Akira received universal acclaim from readers and critics, with Otomo's artwork, storytelling, characters, and exploration of mature themes and concepts subject to particular praise.
Abobo was named Abubo, and Billy and Jimmy Lee looked butched out with their leather and chains. The game had a
heavy anime look to it, which was a stark contrast to the grittier-looking games like King of Fighters. At its heart, Rage was a tag-based fighting game, where you and your partner squared off against another team in a duel to the death. Your partner could be called in at any time, but a meter below the characters' life bars made sure that you didn't abuse the ability too heavily. Other than the ability to call in your partner for some heavy double-teaming, there weren't a lot of gimmicks used in the game. The ability to use barriers at the ends of certain stages and special attacks to send enemies flying for air combos were the only new twists to a game that's still a very competent fighter. Power Instinct Matrimelee (2003, NeoGeo)
Most fighting games usually center around some
sort of martial arts tournament, or a criminally insane freak hell bent on destroying the world. Not Matrimelee. In this game, people were fighting for the right to marry a cute (and most likely underage) princess with special powers. Combatants from all over the world gathered to see who would take the fair princess's hand in marriage, and there were also some who were competing in order to stop said marriage. Have you ever wanted to play as an 80-year-old grandma or grandpa? Matrimelee gave you that chance.
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