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Les coups donnés par les héros de la série ont généralement pour effet de faire imploser leurs adversaires (pour les adeptes du Hokuto Shinken), non pas sous la force des coups mais en frappant les points vitaux, comme s'il s'agissait d'une sorte d'acupuncture de combat[21], ou encore de découper leurs adversaires (pour les adeptes du Nanto Seiken). Dans la première série, les gerbes de sang résultant de ces techniques sont rendues sous la forme de jets de lumière blanche pour en atténuer l'effet « gore ». Il arrive a contrario qu'un effet de transparence évoquant une radiographie mette en évidence les destructions internes occasionnées, comme le bris du squelette ou l'éclatement des organes. Dans la version française, Ken ponctue souvent un coup fatal du Hokuto Shinken par la phrase rituelle ou réplique culte : « Tu ne le sais pas encore mais tu es déjà mort » (« Omae wa mou shindeiru »), avec parfois l'apparition d'un compte à rebours matérialisant l'irréversibilité des effets destructeurs de la technique. Violence[modifier | modifier le code] Au Japon, le manga était publié dans le Weekly Shōnen Jump, un magazine destiné à un public d'adolescents et de jeunes adultes. En comparaison, la violence du manga est atténuée dans la série télévisée, par diminution des effets sanglants. Quant à la série télévisée, elle était diffusée à 19 h, une heure de grande écoute[22], sans jamais susciter de vagues de protestation comme en France[23]. En France, la série a été diffusée dans le Club Dorothée, une émission pour enfants produite par AB Productions pour le compte de la chaîne TF1 à partir d'août 1988[23]. Selon Philippe Ogouz, responsable du doublage et voix française de Ken, la société AB Productions achetait pour le Club Dorothée les droits de diffusion des séries animées japonaises par lots à bas coût, sans être très regardante quant à leur contenu. Ainsi ont été diffusées à la chaîne des séries aux tonalités très variables, des titres légers et humoristiques (Juliette, je t'aime, Le Collège fou, fou, fou, etc. ) alternant avec des titres sombres et / ou violents (Les Chevaliers du Zodiaque (Saint Seiya), Dragon Ball puis Dragon Ball Z, Nicky Larson, ou Ken le Survivant), plutôt conçus pour un public adolescent.

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Besides that, the story is the typical generic isekai having the MC going on quests as an adventurer with the purpose of making him seem like a cool hero.
In terms of production value, the animation is good and the art style is attractive, although the quality went downhill in some episodes towards the end.
Male characters are unlikeable as most of them are portrayed as perverts or cheaters, which I guess is convenient for the underlying ecchi theme going on. Female characters seem to mostly exist for fanservice and to fall for the MC.
Overall, this looks like an ecchi anime that pretended to be a redemption story but ultimately failed at that. Reviewer’s Rating: 1 What did you think of this review? Nice 0 Love it 0 Funny 0 Confusing 0 Informative 0 Well-written 0 Creative 0More reviews by skysurf (12) Show allRead moreShow lessOpen Gift Report
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More newsRecent NewsNorth American Anime & Manga Releases For December Here are the North American anime, manga, and light novel releases* for December. Week 1: December 6 - 12 Anime Releases Gekkan Shoujo Nozaki-kun (Monthly Girls'. As of 7 November 2018, the game series had sold over of 930,000 units in Japan. [97] The best-selling Danganronpa game in Japan is Danganronpa: Trigger Happy Havoc, which sold a total of 258,250 units on the PlayStation Portable. [97] In Europe and the United States, combined sales of the first two games on PlayStation Vita, Trigger Happy Havoc and Goodbye Despair, have surpassed 200,000 copies sold as of April 2015. [98] Spike Chunsoft reported in March 2018 that the two games each sold an additional 200,000 units through Steam. [99] By 2021, the series reached 5 million copies sold worldwide. [100] Critical response[edit] Cosplay of the series has been popular due to the characters' distinctive traits. [101] USGamer claimed that the popularity behind Danganronpa not only comes from the plot and gameplay but also the "zany, multifaceted characters" based on how expressive and distinctive they are. The tension provoked by the trials was said to be the most important part of the gameplay as the player feels confused about what character could have been the murderer of a case. [102] Hardcore Gamer said it has an "uncanny ability to leave its players slack-jawed at the sights of the unraveling plot points. "[103] Destructoid praised its art style and well thought out story. [104] The media focused on the art style and character designs, which they felt helped to easily tell apart characters and enjoy their interactions with leads.
[21] Having been planning to take a break from weekly serialization after consecutively creating Yawara! and Happy! with that schedule, Urasawa said he was not looking forward to drawing, but "had" to fax the new idea to the editorial department at Big Comic Spirits since it had come to him. [23] He also felt the need to get started on the series right away since it was around 1998 and the end of the century was approaching. [23] Although he creates a "movie trailer" in his head when starting a new series, Urasawa does not plan the story out in advance. For example, a young woman appears in the first chapter pulling a curtain open to reveal a giant robot (as envisioned in the trailer). While writing that scene Urasawa could hear a baby crying in the convenience store next door and included that in the manga, thus it cuts to 1997 with Kenji and a crying baby Kanna in a convenience store. The author did not initially know that Kanna would grow into that young woman.