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[94][95][better source needed] The emergence of the Internet has led some animators to distribute works online in a format called "original net animation" (ONA). [96][better source needed] The home distribution of anime releases was popularized in the 1980s with the VHS and LaserDisc formats. [94] The VHS NTSC video format used in both Japan and the United States is credited with aiding the rising popularity of anime in the 1990s. [94] The LaserDisc and VHS formats were transcended by the DVD format which offered the unique advantages; including multiple subtitling and dubbing tracks on the same disc. [97] The DVD format also has its drawbacks in its usage of region coding; adopted by the industry to solve licensing, piracy and export problems and restricted region indicated on the DVD player. [97] The Video CD (VCD) format was popular in Hong Kong and Taiwan, but became only a minor format in the United States that was closely associated with bootleg copies. [97] A key characteristic of many anime television shows is serialization, where a continuous story arc stretches over multiple episodes or seasons. Traditional American television had an episodic format, with each episode typically consisting of a self-contained story. In contrast, anime shows such as Dragon Ball Z had a serialization format, where continuous story arcs stretch over multiple episodes or seasons, which distinguished them from traditional American television shows; serialization has since also become a common characteristic of American streaming television shows during the "Peak TV" era. [98] Industry See also: List of anime companies and List of Japanese animation studios Akihabara district of Tokyo is popular with anime and manga fans as well as otaku subculture in Japan. The animation industry consists of more than 430 production companies with some of the major studios including Toei Animation, Gainax, Madhouse, Gonzo, Sunrise, Bones, TMS Entertainment, Nippon Animation, P.Archived from the original on February 1, 2013. Retrieved August 30, 2013. ^ "Symphony of the Night – 1997 Developer Interview". Shmupulations. Retrieved May 10, 2019. ^ Igarashi, Koji (September 20, 2016).
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