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09. "Japan's Animation Blu-ray Disc Ranking, January 14–20". Anime News Network. Archived from the original on December 10, 2022. Retrieved January 22, 2019. Loo, Egan (January 22, 2019).[8] Writing for the Journal of Anime and Manga Studies, Paul Price in his article "A Survey of the Story Elements of Isekai Manga" argues for the existence of four kinds of isekai, based on Farah Mendlesohn's framework of organizing fantasy: "portal-quest", where the protagonist enters the isekai via some kind of portal (Price cites Death March to the Parallel World Rhapsody as an example); "immersive", where no such portal exists and all the action takes place in the other world (Slayers); "intrusion", which are akin to reverse isekai in which the fantastic enters the real world (The Devil Is a Part-Timer!); and "liminal", where the portal becomes a liminal space where the real world and the isekai mix (Restaurant to Another World). [9] History[edit] The concept of isekai has antecedents in ancient Japanese literature, particularly the story of a fisherman Urashima Tarō, who saves a turtle and is brought to a wondrous undersea kingdom. After spending what he believed to be four to five days there, Urashima returns to his home village only to find himself 300 years in the future. Other precursors to isekai include portal fantasy stories from English literature, notably the novels Alice's Adventures in Wonderland (1865), A Connecticut Yankee in King Arthur's Court (1889), The Wonderful Wizard of Oz (1900), Peter Pan (1904) and The Chronicles of Narnia (1950). [10][unreliable source?] Modern media[edit] See also: List of isekai works The earliest modern Japanese isekai stories include Haruka Takachiho's novel Warrior from Another World (1981), Tatsunoko Production CBN collaborative Christian anime Superbook (1981), and Yoshiyuki Tomino's anime Aura Battler Dunbine (1983). [11][12][13] The earliest isekai anime to involve the protagonist being trapped in the virtual world of a video game was the film Super Mario Bros. : The Great Mission to Rescue Princess Peach! (1986), based on the hit video game Super Mario Bros. (1985); the anime film adaptation involves Mario playing a video game that comes to life, making it an ancestor of the "trapped in a video game" subgenre of isekai. [11][14] Other early anime and manga titles that could be classified as isekai include Mashin Hero Wataru (1988 debut), NG Knight Ramune & 40 (1990 debut), Fushigi Yûgi (1992 debut), El-Hazard (1995 debut), and The Vision of Escaflowne (1996 debut), in which the protagonists stayed similar to their original appearance upon entering a different world. [15][16] Other 1990s titles identified as isekai include the novel and anime series The Twelve Kingdoms (1992 debut),[17] the manga/anime/game franchise Magic Knight Rayearth (1993 debut),[17] the visual novel adventure game YU-NO: A Girl Who Chants Love at the Bound of this World (1996),[18][19] the manga and anime series Inuyasha (1996 debut), and the anime series Now and Then, Here and There and Digimon Adventure (both 1999 debut). Spirited Away (2001) was one of the first isekai anime films known worldwide, although the term "isekai" was not commonly used at the time.
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