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A manga adaptation by Hiroji Mishima began serialization in the July 2010 issue of Dragon Magazine and later in the March 2011 issue of Monthly Dragon Age with eleven volumes released. An anime adaptation by TNK aired on TV Tokyo's satellite channel AT-X and other networks from January 6 to March 23, 2012. The anime is licensed in North America by Crunchyroll, in the United Kingdom by Manga Entertainment, and in Australia by Madman Entertainment. A second season called High School DxD New (ハイスクールD×D NEW, Haisukūru Dī Dī Nyū) aired from July 7 to September 22, 2013. A third season called High School DxD BorN (ハイスクールD×D BorN, Haisukūru Dī Dī Bōn) aired from April 4 to June 20, 2015. [9][10] A fourth season called High School DxD Hero (ハイスクールD×D Hero, Haisukūru Dī Dī Hīrō) aired from April 10 to July 3, 2018.

SNK produced versions of Samurai Shodown and Fatal Fury for its ill-fated Hyper NeoGeo 64 arcade hardware. Check out the full ad. Under the hood, the Hyper Neo carried a custom 64-bit RISC processor, 4 megabytes of program memory, 64 megabytes of 3D and texture memory, and 128 megabytes of memory for 2D characters and backgrounds. Unfortunately, the hardware was weak compared to the powerful arcade cabinets being offered by Namco and Sega, and the games fell far short of expectations. Namco released Tekken 3 in arcades in early 1997, and Sega released Virtua Fighter 3 later that same year. SNK produced Samurai Shodown 64 for the Hyper NeoGeo in December 1997.

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Retrieved September 26, 2022. ^ "Annual Report 2014" (PDF). Office of Film and Literature Classification. June 30, 2014. p. 4 (Our Vision), 9 (Discussion of Outcome and Outputs), 12 (DVD: High School DXD Series Collection Disc 1: Classified Objectionable). Archived (PDF) from the original on September 23, 2015. Retrieved August 29, 2015. ^ Classification Office (2022) 'OFLC No. 2200252. 000 Register Page'. [121][122][123] The play is a retelling of the Phantom Troupe finale in the Yorknew City arc. It received a DVD release in Japan on December 10, 2004. [121] Video games[edit] There are ten Japan-exclusive video games based on Hunter × Hunter, many of which are either developed or published by Konami or Bandai. They range from role-playing and strategy games to action and adventure games. These include titles for the WonderSwan,[124] WonderSwan Color,[125][126][127] Game Boy Color,[128][129] Game Boy Advance,[130] PlayStation,[131][132] and PlayStation 2. [133] A game based on the second anime adaptation was released on the PlayStation Portable on September 20, 2012. [134] Characters from the franchise have appeared along with other Weekly Shōnen Jump properties in the fighting games Jump Super Stars and Jump Ultimate Stars for the Nintendo DS, J-Stars Victory VS for the PlayStation 3 and PlayStation Vita,[135][136] and Jump Force for Windows, PlayStation 4 and Xbox One. [137] In December 2023, Eighting and Bushiroad Games announced a fighting video game based on the manga,[138][139] titled Hunter × Hunter Nen × Impact. [140] It is set to be released for the PlayStation 5, Nintendo Switch, and Windows (via Steam). A demo is set to available to play at the Evo Japan 2024 event on April 27. [141] Other merchandise[edit] A series of three film books based on the first anime series and authored by Nobuaki Kishikan has been released by Shueisha from December 3, 1999, to August 24, 2001.
Second was the ability of marketers to establish the international audience's connection to characters despite their culture being Japanese. The third was that the main superhero was female, something which was still rare in pop culture in countries like the United States during the 1990s. [143] In his 2007 book Manga: The Complete Guide, Jason Thompson gave the manga series three stars out of four. He enjoyed the blending of shōnen and shōjo styles and said the combat scenes seemed heavily influenced by Saint Seiya, but shorter and less bloody. He also said the manga itself appeared similar to Super Sentai television shows. Thompson found the series fun and entertaining, but said the repetitive plot lines were a detriment to the title, which the increasing quality of art could not make up for; even so, he called the series "sweet, effective entertainment.