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Infighting is shown, and then gives way for more existential comprehension of what it means to evolve and live where you are. Entire sections of exposition are stated to present subjects invisible in the moment. Some characters will have focus for entire episodes and then be discarded from relevance. Growth will be suggested through dialogue, but all the introspection is reserved for the show’s main mystery.Amidst all of these very particular choices, the main takeaway I had was that amongst every character with some sort of grab bag superpower, two of them serve as hypothetical prophets, able to broaden new horizons and topple the domain of multiple worlds. One of them uses this power in service of trying to solve the mystery, and the other is tempted to use the power by a walking pair of boobs that serves a similar purpose to the snake in the story of Adam and Eve.
This is the most consistent plotline I could find among the show’s roughly 4 hours of runtime, because the show likes to do something new every episode, yet ardently refuses to provide an anchor for the audience to take in the info before switching to another scene. The sense I get from Sonny Boy’s plot is that it WANTS to be a coming-of-age story. The world beyond highschool could be mysterious, unknowing, and in constant flux with deadly situations making headlines every day in real life now. Sonny Boy’s main characters are primarily near the end of high school, and the show uses their powers to represent some form of change they will or have undergone. One character’s power is deliberately ironic relative to their anxiousness at what life actually has in store for them.
None of this is horrible, not even the infamous episode 15 barring a few terrible sequences, but it does show that the production is a tad uneven. As for the character designs, at least for most of the main duo, they’re fairly attractive and mostly on-model barring a few stylistic changes throughout episodes and fight scenes (which are as hit or miss as the episodes themselves). Most of the secondary and tertiary characters are not very distinct or interesting and suffer from off-model syndrome a tad more, but it’s never anything heinous. As for the designs of the demons that are slain throughout the show, the only interesting ones were the ghost foxes that appeared halfway into the show, as well as a possessed horse near the end of the show. I also like the monochrome aesthetic, as it complements the atmosphere and designs of the show, especially when the animation kicks into high gear. It’s probably one of MAPPA’s more well-produced titles, even if nothing here is especially exciting.
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