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This forces Izuna to use an ability called Blood Break, which augments her physical capabilities. 12"Rule Number 10""Rūru Nanbā Ten" (収束法(ルール・ナンバー・10))Kōji Ōdate
Kunihiko HamadaJukki HanadaJune 25, 2014 (2014-06-25)[59] After easily defeating Sora and Shiro, Izuna lets her guard down and is consequently defeated by Stephanie piggybacking on a non-player character. Sora bound Stephanie to the Ten Covenants in order to hide her intent while Shiro calculated the movements of the non-player character in order to hide Stephanie's location. As Ino announces that Elkia won over the Eastern Union, Izuna laments the fate of the Werebeasts, though Sora and Shiro assure Izuna of their goodwill. Later on, the Shrine Maiden, the nameless representative of the Eastern Union, challenges Sora to a game of heads or tails in her shrine. The Shrine Maiden chooses tails as Sora tosses the coin in the air, though the coin lands on its edge. Sora convinces the Shrine Maiden to declare both of them winners. This would allow Elkia to share resources with the Eastern Union while the Shrine Maiden keeps the ability to self-rule the Werebeasts. Sora and Shiro believe that the Ten Covenants would allow them to unite all sixteen races in order to challenge Tet to a game. In the aftermath, Sora and Shiro request the Shrine Maiden to channel an Old Deus, the first ranked godly race of the Exceed, for the next game. No Game No Life Specials No.
[119] Game Informer awarded it Best Vita Exclusive,[120] Best New Character (Monokuma) while RPGFan gave it the "Best Story",[121] and "Best Graphic Adventure",[122] while Goodbye Despair received Famitsu's Game of the Year (Readers),[123] Hardcore Gamer's Best PS Vita Game,[124] "Best New Character" (Monokuma),[125] and "Best Adventure Game",[125] while in the Japan Game Awards it won the "Award of Excellence". [126] In 2017, Famitsu readers voted Danganronpa among the top four adventure games of all time, along with Steins;Gate, 428: Shibuya Scramble and Phoenix Wright: Ace Attorney. [127] Killing Harmony won the Excellence Prize at the Famitsu Awards[128] and the award for "Best Plot Twist" in Game Informer's 2017 Adventure Game of the Year Awards. [129] In a Famitsu poll celebrating the franchise's tenth anniversary, the series remained more popular within female players than male players. The survey also included the fact that Danganronpa is mostly popular within young adults despite the magazine claiming the game were created to appeal to older gamers. [130] In 2014, The 19th Animation Kobe committee chose Seiji Kishi to receive their Individual Award for the stretch of his career including Danganronpa: The Animation, Arpeggio of Blue Steel, and Hamatora. [131] GamesRadar writer Kenneth Shepard acclaimed the End of Hope's Peak Academy series, stating that despite the franchise changing media from games, the narrative was appropriate for the television series. He added that he felt that the anime managed to bring closure to Makoto's story arc and felt his story easy for newcomers rather than just returning players. [132] The finale of the series' Hope Arc earned positive reception for how it handled the respective finales of Makoto's and Hajime's/Izuru's journeys, despite lacking the appeal the original games had in the usage of antagonists. [133][134] According to Kodaka, Ace Attorney's success in North America was due to how it distinguished itself from most visual novels with its gameplay mechanics, which Danganronpa later built upon and helped it also find success in North America. [135] He further noted that the team behind the games were surprised by the popularity of the three games, claiming they were not aiming Danganronpa to be a popular game.
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