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"Baeksang Arts Awards Announces Nominees And Plans To Proceed Without An Audience". Forbes. Archived from the original on May 10, 2020. Retrieved May 8, 2020. ^ "'사랑의 불시착' 현빈X손예진, 나란히 '백상예술대상' 인기 투표 1위". Ten Asia (in Korean).

Comic Natalie (in Japanese). Natasha, Inc. September 18, 2014. Archived from the original on September 18, 2014. Retrieved September 18, 2014. ^ 【2月17日付】本日発売の単行本リスト.

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ISBN 978-1975301743. ^ McCallum, Jessica (December 15, 2015). "AnimeLab Simulcast Line-Up For Winter 2016". AnimeLab. Archived from the original on April 8, 2019. Retrieved January 30, 2016. ^ Loo, Egan (January 1, 2016). "ERASED/Boku dake ga Inai Machi Anime's 2nd Promo Unveils Asian Kung-Fu Generation's Opening Song". Anime News Network. Retrieved January 5, 2020. ^ Loo, Egan (December 10, 2015). Producing games for the NES during the mid to late 1980s was an unmitigated boon for the company, as was the introduction of the NeoGeo MVS hardware. The NeoGeo AES, although not a commercial success, still has its share of fans that are willing to shell out $300 or more just to get the latest games. SNK stumbled during the late 1990s with its NeoGeo CD console, and the buyout by Aruze proved to be catastrophic, but that tumultuous period also produced the NeoGeo Pocket Color--a handheld that gave Nintendo a run for its money and only failed because Aruze shut down SNK's operations throughout the world. Moving ahead, the company's plans to develop software for the PlayStation and Xbox consoles seem like a good idea, at least on paper. Will SNK Playmore succeed in its bid to become a major third-party game developer? Only time will tell. One thing is certain--this is a company known for its ability to adapt and roll with the punches.
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