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Archived from the original on August 17, 2019. Retrieved September 28, 2019. ^ Ressler, Karen (December 2, 2014). "The World God Only Knows' Wakaki Prepares New Digital Manga". Anime News Network. Retrieved February 25, 2020.

Learn more about Teams Get early access and see previews of new features. Learn more about Labs Where does 'Hello world' come from? Ask Question Asked 15 years ago Modified 5 months ago Viewed 84k times 120 'hello, world' is usually the first example for any programming language. I've always wondered where this sentence came from and where was it first used. I've once been told that it was the first sentence ever to be displayed on a computer screen, but I've not been able to find any reference to this. So my question is:
Where does the practice to use 'hello, world' as the first example for computer languages originate from?
Where was it first used? Update
Although the answers are quite interesting, I should have noted that I had read the Wikipedia article. It does answer the question about the first use in literature, but does not answer when 'hello world' was first used.
So I think that it is safe to conclude that it was not the first sentence ever to be displayed on a computer screen and that there is no record about when it was first used? language-agnostichistory Share Improve this question Follow edited Oct 3, 2023 at 8:48 community wiki
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Jacco 0 Add a comment | 7 Answers 7 Sorted by: Reset to default Highest score (default) Trending (recent votes count more) Date modified (newest first) Date created (oldest first) 111 Brian Kernighan actually wrote the first "hello, world" program as part of the documentation for the BCPL programming language developed by Martin Richards. BCPL was used while C was being developed at Bell Labs a few years before the publication of Kernighan and Ritchie's C book in 1972. As part of the research for a book I was writing about the Alice programming environment, I corresponded with both Prof. Kernighan at Princeton and Martin Richards at Cambridge (when I was teaching a seminar there in the 1990’s). They helped me to track the first documented use of code to print the message "Hello, World!” Brian Kernighan remembered writing the code for part of the I/O section of the BCPL manual.

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This leaves our buddy Subaru. I think, without exception, he is the factor that determines one's enjoyment of Re:Zero. If you can put up with his utter stupidity, you will find it possible to empathise with the trauma he goes through and his mental breakdowns that follow. If you are annoyed and disgusted with his presence (as I regularly was), it will be virtually impossible to care about most of what occurs. Subaru is the difference between being a fan of Re:Zero and being someone who actively dislikes it.
In many ways, he resembles a typical shounen hero. He is hot-headed, makes frequent out-of-place jokes (which I never once found funny, by the way), and refuses to ever think things through in a logical process, preferring instead to jump into battles he cannot win or to lash out at innocent people merely because his pride and fragile ego are called into question by his own mistakes. He thinks he is the coolest dude in the world, that he can save everyone through his own power, and the mere presence of someone with more skill than him offends him right to the very core. He yells and cries on a regular basis and seems incapable of having a normal conversation with anyone. Subaru is a child, and without any doubt one of the more infuriating characters I have witnessed in perhaps ever. There were points in the story where his characterisation legitimately made me angry and made me want to stop watching the show. [191] Ernest Cline, the writer of 2011 novel Ready Player One, discussed Sword Art Online in an interview, noting how he met its writer Reki Kawahara at an event in Japan where they discussed how they independently developed similar ideas related to virtual reality. [192] It has also been noted that the Phantom Bullet (Gun Gale Online) arc released in print in 2010 depicts an early fictional battle royale game called Bullet of Bullets. [193] On June 12, 2015, the now-inactive Chinese Ministry of Culture listed Sword Art Online II among 38 anime and manga titles banned in China. [194] In July 2020, Sword Art Online became one of seven manga titles to be removed from Books Kinokuniya in Australia for claims of promoting child pornography. [195] In the 2020 edition of Kono Light Novel ga Sugoi!, Sword Art Online was voted by the public in an online poll and by a jury (critics, influencers, and other people related to the light novel industry) as the best light novel series of the 2010s, being the first in the ranking with 1,728. 95 points. [196] Notes[edit] ^ Alicization ^ Alicization – War of Underworld References[edit] ^ "Sword Art Online Vol. 1 Aincrad Part 1 (Eps 1-7)". Madman Entertainment. Archived from the original on January 21, 2018. Retrieved January 20, 2018.
" And true to my worst fears indeed, Iseleve (thank God for this short form name) is just Shinka no Mi replicated all over again, but amped up to the EXTREME. It looks like the trollish joker nature is back to harm us once again. amirite or am I right!?
If you think that novelist Miku would have a good idea of how he/she wants to frame a work that's different from the lines of Shinka no Mi, you'd be hard, deadbeat wrong, because the MC Yuuya Tenjou has the exact same stature as Hiiragi Seiichi: once the ugly, revolting, dirty, smelly fatass that's bullied by his classmates, it's the Isekai nature that turns each MC into an able-bodied young man, that affects everyone to gaze upon the splendours of this hot, handsome and sexy man; the people on the other side all want to be friends with him, and for the ladies, it's the same goddamn overused harem magnet trope once again, but to a hilariously bad pill of fighting over him and wanting to be his partner.