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ICv2. August 14, 2001. Archived from the original on July 20, 2011. Retrieved June 22, 2008. ^ Craig, Timothy J. (2000). Japan Pop!: Inside the World of Japanese Popular Culture. Armonk, NY [u. a. ]: Sharpe. ISBN 978-0-7656-0561-0.This is how most people came to know of SNK. Despite SNK's contributions to our beloved hobby, the company doesn't have the same brand or franchise recognition that these other companies do. The average game player might recognize King of Fighters or Metal Slug or have a vague recollection of the big-budget NeoGeo console, but he or she probably doesn't associate them with SNK. Some people aren't aware that SNK actually went out of business in 2001 or that the company is back today as SNK Playmore. This History of SNK is an attempt to change all of that. The following sections document the entire 25-year history of the company--from it's founding in 1978, to the golden era of the early 1990s, through the unfortunate bankruptcy in 2001, and up to the present day. The author would like to give credit to Andrew Alfonso, Chad Okada, Ben Herman, Shawn McCleskey, Kenny Perry Jr. , Stuart Reynolds, Michael Shaver, and SnairDogg for their help with and input in this article, as well as to the fans of SNK and the NeoGeo all over the world who continue to show their undying love for the company's systems and games. Without these fine people, the story of SNK could not have been told. The Beginning (1978-1989) Ozma Wars was SNK's first game in 1979. Before all of the name changes, before the NeoGeo, and long before the company became known for its King of Fighters and Metal Slug games, SNK was just another startup trying to gain a foothold in the burgeoning video game craze of the early 1980s.
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