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Better than most of its genre.Now this was what I had to say 3 episodes in. I was thinking this show had potential but would succumb to shameless fanservice or the like within a couple episodes and the ideas would run out. We're now about halfway through tje first season, and I have to say this show is worth investing your time in.
Shangri-La Frontier may not seem immediately special, but the fact the intensity of the show is so huge when it wants to be despite no "you die in game you die in reality" or such tropes makes me think it is special. It's not a shameless trope or a generic show because it isn't forcing itself to do more to make the concept interesting.
The show is genuinely entertaining. The characters are all quite funny and while there hasn't been a major male character besides Rakuro himself the women in this show are treated as human beings. The worldbuilding is literally incredible - I was a skeptic at first but they genuinely have thought everything and the combination of sci-fi and fantasy is well balanced. The enemies are well designed like the author was actually trying to make a fleshed out real game rather than just having slime number 2 followed by the main character fighting solely in PvP for the rest of the show. They've made it clear now that they are invested in making a realistic game where the progress in PvE in the show is going to be a part of the plot.
For SNK's part, the company developed and released two SNK vs. Capcom games for the NeoGeo Pocket Color handheld--Match of the Millennium, a fighting game, and Card Fighter's Clash, a card battle game in the spirit of Konami's Yu-Gi-Oh!. Both games sold approximately 50,000 copies, but that didn't add much to SNK's bottom line, nor were their releases the result of any action on Aruze's part. Aruze did follow through on its desire to use SNK's intellectual property to make Pachinko machines based on the King of Fighters and Metal Slug franchises, however, which irked SNK's founder, Kawasaki, to no end. King of Fighters 2001 was developed by Eolith and published by BrezzaSoft, which is now part of SNK Playmore. Subsequently, Kawasaki and a handful of SNK executives left the company. Rather than preside over his company's stagnation and downfall, Kawasaki, along with five other former SNK executives, funded the formation of a new entertainment company, called BrezzaSoft. Aruze then decided to shutter all of SNK's operations outside of Japan. SNK USA, then called SNK Entertainment, closed. The North American rights to MVS coin-op distribution were sold to Apple Industries, and the rights to the Neo Print photo system were sold to Apple Photo Systems. Obviously, with no revenue coming in from North America or Europe, SNK's earnings went into an even speedier tailspin.
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