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Archived from the original on November 5, 1999. Retrieved May 29, 2021. ^ Hahn, Joel. "1998 (2nd) Osamu Tezuka Cultural Prizes". Comic Book Awards Almanac. Archived from the original on October 30, 2007. Retrieved October 14, 2007. We looked at Samurai Champloo and Cowboy Bebop to make
this work for black
comedy and it
would be a remarkable thing. ^ "Ten Minutes with "Megas XLR"". October 13, 2004. Archived from the original on September 29, 2007.
Viz Communications, Inc. Archived from the original on January 15, 2001.
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Matt (August 25, 2020). "OPINION: Exploring Berserk's Roots in Fist of the North Star and The Rose of Versailles". Crunchyroll. Archived from the original on June 8, 2020. Retrieved June 7, 2020. ^ Silverman, Rebecca. "Haikyu!! To The Top Episode 10". Anime News Network.
SNK (short for Shin Nihon Kikaku, or "New Japanese Project") Electronics Corp. , the brainchild of Eikichi Kawasaki, set up shop in Osaka, Japan, in July 1978. Initially, the company's purpose was to design and produce software and
hardware components for a variety of business clients. Shortly thereafter, noticing the rapid growth that was occurring in the coin-operated video game sector, Kawasaki expanded the company's endeavors to include the development and marketing of stand-alone coin-operated games. The first two titles out of SNK's coin-op division were Ozma Wars (1979), a vertically scrolling space shoot-'em-up, and Safari Rally (1980), a maze game with little noteworthy value save for the fact that "Shin Nihon Kikaku" was spelled out on the
copyright notice. Things took a turn for the better with 1981's Vanguard, a side-scrolling space shoot-'em-up that many people consider the precursor to modern genre staples such as Konami's Gradius and Irem's R-Type. SNK licensed the game to Centuri for distribution in North America but ultimately started manufacturing and distributing the game itself when profits exceeded expectations. On October 20, 1981, SNK Corporation of America was born. The company established itself in a tiny office in Sunnyvale, California (near San Jose), with the intent of delivering its own unique brand of coin-operated games to arcades all across North America. The man chosen to run SNK's American operation was none other than John Rowe, eventual founder of Tradewest and current president and CEO of Sammy Studios. Perhaps SNK should thank Rambo for making Ikari Warriors such a huge hit.