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"The Anxiety Begins" (in Japanese). Shōsetsuka ni Narō. Archived from the original on September 3, 2022. Retrieved February 15, 2015. ^ Rifujin na Magonote (November 30, 2012). "Second blog post" (in Japanese). Shōsetsuka ni Narō. Archived from the original on September 3, 2022. Retrieved February 15, 2015. ^ a b Rifujin na Magonote (March 20, 2013). "Apology and Excuse" (in Japanese).

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SourceLight novel ThemesIsekaiReincarnation 6. 62 584K Add to My List Yofukashi no Uta 573830 7. 97 20220708 Yofukashi no Uta TV, 2022Finished 13 eps, 22 min Romance Supernatural Yofukashi no Uta Kou Yamori is an average middle school student who struggles with grasping the complex concept of love. Because he sees little sense in surrendering to the norm, he soon stops going to school. Plagued with insomnia due to his idleness, Kou begins roaming the lonesome streets at night. One night, Kou encounters a bizarre girl named Nazuna Nanakusa who believes that people stay awake during the night because they are dissatisfied with how they spent their day and cannot rest until they release their inhibitions. Nazuna offers to help Kou with his sleep issues and invites him over to her place, where she convinces him to share a futon with her. Feeling uncomfortable, Kou only pretends to doze off—which is when Nazuna suddenly bites his neck, revealing herself to be a vampire! While Kou thinks the bite will turn him into a vampire, the specifics of transforming are not that simple. In order to change, he must be bitten by someone he truly loves. Ready to let go of his dreary mortal life, Kou decides on a new goal: he will fall in love with Nazuna and become a vampire himself. [Written by MAL Rewrite] StudioLIDENFILMS SourceManga ThemeVampire DemographicShounen 7. Saitama meets the highest-ranked hero Blast during the raid when he arrives to collect artifacts, who warns him of a threat known as "God". Many heroes are heavily injured when Garo emerges, mutated into a monster from the fighting. Unable to match the power of Saitama, Garo receives some of "God's" power when he meets it in a vision, causing him to emit radiation that kills all the heroes, including Genos by ripping out his core to get Saitama to fight him seriously. He briefly matches Saitama in a brutal battle that sends them across the Solar System. After Saitama defeats him, Garo becomes distraught over Tareo's death and teaches Saitama to time travel before "God" kills him. Saitama goes back in time and subdues Garo before he killed the heroes, destroying his monster mutation and cosmic power. Despite the objections of the other heroes, Saitama spares Garo and lets him flee after Tareo stops them. Only Genos, who reconnected with his core from the original timeline bought by Saitama (who seemed to remember nothing of his battle and time travel with the original Garo), remembers the entire events of the original ominous future caused by Garo. With the Monster Association destroyed, Saitama gets promoted to A-Class for defeating Garo. As the battle destroyed his apartment, he relocates to the Hero Association's HQ in A-City. The Hero Association's poor performance causes public opinion of them to plummet.
[33] Numerous guest creators were also brought in for different episodes as artists or animation directors, including Shūkō Murase Takeshi Yoshimoto, Naoko Nakamoto, Hiroyuki Imaishi and Tensai Okamura. [36] Concept and development[edit] The concept for Samurai Champloo was created by Watanabe in 1999, then known for his work on Cowboy Bebop. He wanted to create a series antithetical to the largely calm and mature atmosphere of Cowboy Bebop, wanting a complete change due to fatigue after working on one project for such a long period. [18][5] The success of Cowboy Bebop meant he was permitted to develop whatever he wanted for his next project. [37] As with his other projects, he drew inspiration from music, then matched a narrative to it. [38] His approach was combining two of his favorite things, classic samurai adventure films and series and hip hop music, into a single work. [12] He created the concept for Samurai Champloo during this period, but work on it was delayed due to his work on Cowboy Bebop: The Movie and his segments of The Animatrix at Studio 4°C. [5][8] Kobayashi had invited Wanatabe to work on an original project at Manglobe when it was founded in February 2002, and Watanabe sent the Samurai Champloo pitch in May of that year. [8] The pitch included the central concepts for the series, and draft designs for the lead characters. [8][6] Watanabe invited Nakazawa on board as he was a fan of his work and wanted the opportunity to work with him. Obara, known more for his work on live-action movies and television dramas, was brought in through a mutual friend at Office Crescendo.