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COME ON. This is a straight-up Stepford Smiler routine. If you ever meet someone who is this relentlessly cheerful under these circumstances, sleep with one eye open, because that is some INTENSE baggage, most especially to be dumping on a 14-year-old! With no support structure! Tohru's smile ought to be hiding profound psychological agony; Tohru's unrelenting smile should suggest to all that she has some serious unaddressed issues. But no, her principal characteristic is that she truly does love and forgive everyone, even when she ought to be torching the place. This also establishes early a central theme of the series, which is that extended family exists to torment everyone.
Soon we meet the other family that will be the focus of the series, a large, wealthy, extended family straight out of a semi-feudal society.

Kodaka claims that games would understand the ideals of lies when presented with the culprits. He was inspired by a mafia-like game where the answers are not provided to the player and thus wanted Danganronpa to go through this style in terms of writing. This mostly presented during the new gameplay elements from Killing Harmony as the player can enter into hidden routes when interacting with the rest of the cast. However, Kodaka had mixed feelings about it, finding it would come across as forced storytelling. Kodaka also refrained from expanding the theme of romance in the game as he felt the cast would look weak if this was implemented. [51] Localization[edit] The games were localized by NIS America.

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8"The 300-Limit Pandemonium"
Transliteration: "Sanbyaku Rimitto Kyōsō Kyoku" (Japanese: 300リミット狂騒曲)Ayumi KurashimaKazuyuki FudeyasuShinji IshihiraNovember 19, 2023 (2023-11-19) Rakuro discovers the Woodmage is impervious to physical attacks, so all he can do is dodge the attacks. After two minutes, Rakuro starts to suffer mental strain and considers just dying as there are no penalties for dying in training matches. He then feels disgust at himself, having grown used to always taking the easiest path to victory in trash games. He successfully steals Woodmage's staff, removing his ability to use spells. Dodging until the time expires becomes easier and Rakuro wins. Woodmage angrily breaks the rules and tries to kill him, but Vysache kills Woodmage and gives Rakuro his reward, a title as an honorary Rabituzan citizen and removal of the troublesome vorpal collar. Rakuro is disappointed, until his citizenship unlocks another unique scenario, the Vorpal Epic. As it has complicated instructions that require researching Shangri-La's highly detailed world history, Rakuro decides to play the main game and go exploring for a while. While unable to equip clothes to his torso, Emul's brother Peatz gives Rakuro a Keffiyeh headdress with full body robe, so assassins will not recognize him. While deciding which city to visit next; Fourfolkshire, Fivelle or Sixenveldt, Rakuro spots Rei watching him ominously. 9"A Dazzling Sea of Trees"
Transliteration: "Hanayaka Naru Ki no Umi" (Japanese: 華やかなる樹の海)Ayumia KurashimaKazuyuki FudeyasuTakayuki InagakiNovember 26, 2023 (2023-11-26) Arthur is disgusted by the weakness of Ashura Kai and their leader Orcelott; they used to be proud assassins until the game began applying penalties to murderers. Archived from the original on 29 November 2014. Retrieved 12 December 2007. ^ Hodgkins, Crystalyn (2 December 2022). "Roundup of Newly Revealed Print Counts for Manga, Light Novel Series – November 2018". Anime News Network. Archived from the original on 3 December 2018.
[64] Igarashi noted that Legends conflicted with the plotline of the series, and that the reason for Circle of the Moon's removal was not due to his non-involvement with the game, but instead the intention of the game's development team for Circle of the Moon to be a stand-alone title. [65] The American 20th Anniversary Pre-order Bundle for Portrait of Ruin in 2006 featured a poster with a timeline that re-included the games other than Legends. [42] In 2007, Konami still excluded them from the canon on the official Japanese website. [41] Igarashi has said that he considered the titles a "subseries". [66] Development[edit] Being aware of the horror movies from long ago (long before the slasher flicks), I wanted the players to feel like they were in a classic horror movie. —Hitoshi Akamatsu, 1993[49] Castlevania was directed and programmed by Hitoshi Akamatsu for the Family Computer Disk System in 1986.