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[21] Its success helped increase the sales of Cyberpunk 2077 to 20 million units sold. [22] Critical response[edit] Cyberpunk: Edgerunners was acclaimed by critics and fans. On the review aggregator website Rotten Tomatoes, 100% of 16 critics' reviews are positive, with an average rating of 8. 8/10. The website's consensus reads: "Booting up Night City with frenetic action and awe-inspiring visual flair, Edgerunners is an exceptionally stylish anime adaptation of the world Cyberpunk established. "[23] Jonathon Wilson wrote for Ready Steady Cut that in "many ways, this is the Cyberpunk story the Cyberpunk game wanted to tell and couldn't. "[24] Matt Kim of IGN praised the exploration of the hostile life in Night City, specifically the visual effects, noting more of the focus was on the city rather than on some of the characters, and calling it "a wild ride, but worth every blistering second". [25] In a review for Polygon, Kambole Campbell praised the "visual language for various in-game concepts," as well as the "sonic diversity in its score" and found that the show's best aspect was "[its] ability to depict the psychological unmooring of its characters without feeling inauthentic. "[26] Video game director Hideo Kojima lauded the show as well, calling it "a miracle of squeezing the trigger to the world", and compared the art and world design favorably to the 1990 OVA series Cyber City Oedo 808. [27] Mike Pondsmith, the creator of the original Cyberpunk role-playing game also praised the show, writing "It's like seeing my brain in a big screen anime. "[28] The publisher of the tabletop Cyberpunk game, R.^ a b Hodgkins, Crystalyn (June 8, 2019). "Girls und Panzer: Senshadō no Susume Manga Ends". Anime News Network. Retrieved March 6, 2022. ^ a b Hirooka, Yūji (February 17, 2017). 新書籍4冊の情報など、公式サイト更新! [Official website updated with information on 4 new books and more!].
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