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[270] According to anime critic Guido Tavassi, the series contributed significantly to the spread of the DVD format in Japan and generated a considerable impact on the Japanese economy, calculated in billions of yen. [270] In 2006, Matt Greenfield stated that the franchise had earned over $2 billion. [271] A 2007 estimate placed total sales of 6,000 related goods at over ¥150 billion. [272][273] By 2015, more than two million Evangelion pachinko and pachislot machines had been sold, generating ¥700 billion in revenue. [274] References[edit] Citations[edit] ^ Creamer, Nick (July 10, 2019). "Neon Genesis Evangelion – Review". Anime News Network. Archived from the original on September 9, 2019. Retrieved February 23, 2020. ^ "Neon Genesis Evangelion Platinum Complete Collection". ADV Films.A Due to Kamiya's work on the third light novel volume, the manga serialization was delayed by a volume; the volume it was supposed to premiere in contained an apology page illustrated by Hiiragi. LN 3. A The series premiered in the March 2013 volume of Monthly Comic Alive and since then, is published irregularly in the magazine. [35] Media Factory collected the individual chapters for the tankōbon release. In March 2014, Seven Seas Entertainment announced its licensing of the manga series and released the first tankōbon volume in October 2014;[36] the title is stylized as No Game, No Life. [37] The series has also been localized in Brazil, Taiwan and Russia. [38][39] A side series, titled No Game No Life, Please!,[Jp. 16] by Yuizaki Kazuya, began serialization in the July 2015 issue of Monthly Comic Alive on May 27, 2015. [40][41] The final chapter was published on November 27, 2017. [42] It focuses on Izuna Hatsuse and her daily life. [40] Yen Press announced their license to the manga on October 28, 2016.
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