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The issue most detractors had with MS4 was that it had half as many levels and alternate pathways as Metal Slug 3, although, to be honest, it was just as lengthy as Metal Slug 1 and 2. Rage of the Dragons (2002, NeoGeo)
The Double Dragon series is an old and revered franchise for old-school gamers. Developer Evoga (with SNK publishing) decided to do a little revival with the series and released Rage of the Dragons in 2002. The catch here was that Atlus owned the rights to the Double Dragon franchise, which Evoga got around by changing character names and giving some characters complete makeovers. Abobo was named Abubo, and Billy and Jimmy Lee looked butched out with their leather and chains. The game had a heavy anime look to it, which was a stark contrast to the grittier-looking games like King of Fighters. At its heart, Rage was a tag-based fighting game, where you and your partner squared off against another team in a duel to the death. Your partner could be called in at any time, but a meter below the characters' life bars made sure that you didn't abuse the ability too heavily. Other than the ability to call in your partner for some heavy double-teaming, there weren't a lot of gimmicks used in the game. The ability to use barriers at the ends of certain stages and special attacks to send enemies flying for air combos were the only new twists to a game that's still a very competent fighter. Power Instinct Matrimelee (2003, NeoGeo)
Most fighting games usually center around some sort of martial arts tournament, or a criminally insane freak hell bent on destroying the world.

Unfortunately, we don’t get too much inside scoop on Kibutsuji’s character besides what he shows on the surface. The anime limited itself with adapting his story but it’s still shown that he is one, if not the most dangerous antagonist in this show.
With the premise of demon slaying, there’s plenty of room for other characters to get their own spotlights. Some of the more prominent names include Zenitsu Agatsuma, Inosuke Hashibira, and Genya Shinazugawa. The author made these characters with conflicting personalities to bring more value to their roles. For instance, Zenitsu is initially portrayed as a coward but over time, he conquers his fears and learns to accept his role as a demon slayer.

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[162] Volumes 24, 27, and 30 through 34 were some of the top-selling volumes for their respective years. [163] Hunter × Hunter was the eighth best-selling manga series of both 2012 and 2013, with 3. 4 and 4. 6 million copies sold those years respectively. [164][165] In North America, volumes 23 through 27 have ranked within the top 300 best-selling graphics novels list of sales estimates by Diamond Comic Distributors. [166][167][168][169][170] Critical reception[edit] The Hunter × Hunter manga has received much praise for its plot and characters. In his 2007 book Manga: The Complete Guide, Jason Thompson described its storyline as "an almost random collection of psych-outs, battles, puzzles, and trickery" that works on both a chapter-by-chapter basis and a larger scale. Thompson elaborated that with all the goals and subplots of each of the main characters, the story could seemingly go on forever and is unpredictable enough to hold reader interest. [21] In a different review for Anime News Network in 2012, Thompson wrote that it was hard to summarize the story because "it is every shōnen manga in one, with training sequences, tournament battles, a crime-mystery story arc, and a virtual-reality, RPG-style story arc". But unlike most shōnen manga, he called Hunter × Hunter "incredibly dense. " Examples being its fictional nen ability, which is explained "so thoroughly that you almost think it could exist," and the little challenges and games the characters face; "Over and over Togashi invents some little closed system or rules just so the heroes can break them; if he ever wants to change careers, I'd suggest game designer.
The animation is quite good, as well as the art overall, but this series suffers of a disease common to most long anime: repeated animation sequences and loss of detail quality through the series. Of course that if you watch an episode a week like you should and not 15 a day like I did, you will most likely never notice this. However, the slow paced games hook you up to the point of wanting to watch them as soon as possible. Even the filler episodes held enough fun.
A great comedy, with its inspirational and touching moments, and above all a tribute to American Football. Reviewer’s Rating: 6 What did you think of this review? Nice 0 Love it 0 Funny 0 Confusing 0 Informative 0 Well-written 0 Creative 0More reviews by ladyxzeus (16) Show allRead moreShow lessOpen Gift Report Sep 3, 2021 UltraReviewShow Not Recommended Preliminary (14/145 eps) I would strongly recommend reading the manga instead of watching the anime.
Tenji is arguably the more interesting one out of the remaining four friends, but as I said, we’d need Season 2 to see more of their backstories and developments.
ENJOYMENT: 12. 3/15
I did enjoy this series despite its flaws, it’s what I call “popcorn entertainment”, just watching chaos unfold every episode.
THEMATIC EXECUTION: 10/20
This show really struggles at executing the theme of friendship well. If they are such good friends, they shouldn’t be fighting this easily. They know they are being tested in a game, and rifts in friendships is what the management want, so why play into their hands?
The romance theme is just there to be another chaos creator.