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Real Bout Fatal Fury 2 (1998, NeoGeo)
Oddly enough, this is the only game in the Fatal Fury series that has never come out for any other system. RBFF2 built on the revised Fatal Fury 3 engine that the first RBFF used and added a couple of new characters to the mix: Rick Strowd and Li Xiangfei. Unfortunately there weren't a lot of changes made to the game other than balancing out the characters and simplifying the SDM attacks. However, it's still one of the more enjoyable games in the series. Fatal Fury: Wild Ambition (1999, Hyper NeoGeo 64)
Also appearing on: PlayStation (1999)
First appearing on SNK's new Hyper 64 hardware, Wild Ambition is the only game in the series to have gone the 3D route. Despite this, it still played very much like a 2D game, only with polygon models instead of sprites. Unfortunately, much like Samurai Shodown Warriors Rage, Wild Ambition didn't find a receptive audience despite the move to next-generation graphics. Blame it on the slow gameplay or unbalanced characters, but fans didn't latch onto this game like they did Mark of the Wolves. Garou: Mark of the Wolves (1999, NeoGeo)
Also appearing on: Dreamcast (2000)
The final installment in the Fatal Fury series takes place roughly 10 years after the last King of Fighters tournament. Geese has been disposed of, but he has left behind a present for the world in the form of his son, Rock Howard. Terry has taken in Rock and has trained him to be a competent fighter, and the result is a formidable opponent whose abilities are a hybrid of Terry's and Geese's abilities.