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Her relationship with Ippo begins with a quick meeting at a flower shop very early in the show and, despite their insistent tendency to meet frequently, it never really progresses very far.Regardless of Ippo's boring fights, there are moments of interesting boxing action. Specifically, the writing and choreography of the fights seem to become levels better when Ippo is not one of the participants. This shows in two places in the show - a short arc about Ichiro Miyata training in Mexico, and the subplot about Takamura Mamoru earning and defending his title. In both of these the viewer finds more complex characters and detailed, well-thought out fights that capitalize on everything their respective subplots have to offer. If only there was more of these sorts of fights and less of Ippo winning not because he deserves it but because he has to win somehow for the plot to progress.
The supplement Mecha and Manga for the 2nd edition of the Mutants & Masterminds roleplaying game provides rules for playing anime-styled games, with tons of nods throughout to various existing anime and manga, and naturally its artwork is very anime-inspired, contrasting the distinctly Western superhero-inspired aesthetic of its usual artwork. In contrast to the Steampunk aesthetic of the other WARMACHINE factions, the Retribution of Scyrah has a distinctly Magitek feel, with lots of flowing shapes, shining white surfaces, and glowing blue-green Tron Lines. Their myrmidons, the equivalent to other races' steamjacks, bear more than a passing resemblance to the mecha in The Vision of Escaflowne, and many of their characters have spiky hair dyed in bright colors. Gnomes in Pathfinder artwork often abandon the traditional Western style used on other races for a more animesque style, with overly large eyes, small noses and small mouths. Their lore states that this is actually how they can look in-universe.
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