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SNK As popular as the NeoGeo MVS was in arcades, and as innovative as the AES was to home hobbyists, the biggest thing to happen to SNK in 1991 was Capcom's arcade release of Street Fighter II. Street Fighter II ignited the fighting game craze and once again gave people a compelling reason to shut off their home consoles and start spending their quarters at the arcade. Street Fighter II made its debut in April 1991. Fatal Fury was SNK's reply to Street Fighter II. SNK followed suit with a one-on-one fighting game of its own seven months later: Fatal Fury (known as Garou Densetsu in Japan) for the arcade MVS. The characters in Fatal Fury were comparable to those in Street Fighter II, as were the large sprite-based graphics.He was inspired by an event when he noticed a person who was interested in his sister. Another aspect of the protagonists' dynamic was inspired by buddy films. Maru's design was inspired by Kon Senpai. JoJo's Bizarre Adventure's eighth part, JoJolion, was another influence to the work. [17] In the beginning, Maru has feelings for Kiruko without knowing that his bodyguard is a man inside a girl's body. Ishiguro called this premise as "transsexual sci-fi", alluding to the possibility of Maru still loving Kiruko despite knowing the truth. [19] In contrast to And Yet the Town Moves, Heavenly Delusion employs a darker tone, most specifically the delusions children have. One of the children, Tokio, lives in a mysterious facility. She likes fantasy paintings drawn by her friend Kona and collects them. Kona can imagine things that he had never seen before. It overlaps with Ishiguro's statement that he is drawing delusions.
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