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09. Retrieved September 4, 2015. ^ Kemp, Robert (April 17, 2013). "Q&A: Former Teen Star JoJo Aiming for Elusive Third Album". Rolling Stone. Archived from the original on September 24, 2015.

Belmont's main weapon is a whip called the Vampire Killer, while the secondary weapons include throwing daggers, bottles of holy water that act as small fire bombs, throwing axes that arc overhead, a watch that stops time, and a cross that acts like a boomerang. These are powered by hearts which are collected by destroying candles and killing monsters. Hidden items such as power-ups and food (health replenishment) items are found by attacking walls within the levels, a feature inspired by Nintendo's Super Mario Bros. with hidden items across the game's levels. Screenshot of Castlevania: Portrait of Ruin, which features Metroidvania gameplay. In the top screen is the map, which records the player's progress as they explore the castle. Vampire Killer, released in 1986 for the MSX 2 computer and developed alongside the original Castlevania (the two share the same title in Japanese), departs from the more straightforward platforming gameplay of Castlevania, instead introducing an open-ended, exploration-heavy form of gameplay. Castlevania II: Simon's Quest featured nonlinear gameplay even more open-ended than that of Vampire Killer, with several exclusive elements such as a world map the player was free to explore and revisit. The player could also purchase supplies, equipment and weapon upgrades in several different towns, making it more like an action role-playing game. It introduced a persistent world with a day-night cycle which altered gameplay, and offered three possible endings depending on the time it took to complete the game. Castlevania III: Dracula's Curse for the NES has more in common with the original NES Castlevania and added features, including nonlinear elements such as alternate branching paths with different stages and alternate endings depending on the player's choices, as well as multiple player characters.

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With Umezawa happy that they fought over trying to read his manga, he decided to go forward with his dream. Ippo then went to Umezawa's home to help fix the manga, thankful how much Umezawa previously helped him. Back at his home, Ippo and Hiroko invited Umezawa for dinner before he left, and when Umezawa tried to confess to Hiroko what he did to Ippo in high school and was worried about his and Ippo's relationship, Ippo stopped him and told him not to worry. When Umezawa was walking away from Ippo's home, Ippo decided to tell him that they are best friends on top of any other title as he waved goodbye. Ippo being informed of future plans after his match against Sawamura. When Ippo returned to the Kamogawa gym, Kamogawa immediately discussed the plans for his next title defence. He revealed that the previous challengers that issued a challenge before has taken back their challenge request after Ippo's victory over Sawamura. Ippo was advised to focus on recovering for the time being. Ippo went home and discovered that Itagaki and Nanako has been hired in Umezawa's place to help with the fishing boat company, Ippo then watched Itagaki win the second round of his East Japan Rookie King Tournament. Later, Ippo was reminded by Itagaki about the WBA featherweight Ricardo Martínez's 21st title defence match that was airing on TV. Ippo rushed to his house to watch it, where Ricardo quickly won. Le soin apporté aux détails, la variété des palettes de couleurs et l'originalité des designs contribuent à un plaisir visuel indéniable pour les fans. Cette attention particulière portée à l'aspect visuel est un facteur clé dans l'attrait des français pour les sites de streaming d'animes. Influence culturelle croissante En plus de ces aspects, l'influence culturelle des animes en France se manifeste à travers diverses expositions, festivals dédiés à la culture japonaise, et la présence de communautés de fans actives. Les échanges culturels entre la France et le Japon dans le domaine de l'animation ont également contribué à cette popularité, renforçant le lien entre les deux pays. Accessibilité et disponibilité en streaming L'accessibilité croissante des animes grâce aux plateformes de streaming comme Crunchyroll, Netflix, et ADN a également joué un rôle crucial. La facilité de découvrir et de regarder une variété d'animes en VF ou VOSTFR a permis à un public plus large de s'immerger dans cet univers.
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