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[61] It won Best Animation of the Year in the 26th Japan Movie Critics Awards, where director Naoko Yamada also received praise for her work on the film. [62] At the 2017 Annecy International Animated Film Festival, the film was selected as one of the nine feature films in competition. [63] On review aggregator website Rotten Tomatoes, the film has an approval rating of 95% based on 37 reviews, and an average rating of 7. 61/10. The website's critical consensus reads, "As beautifully crafted as it is powerfully written, A Silent Voice looks at teen bullying from a soberingly hard-hitting perspective that's uncommon for the animated medium. "[64] On Metacritic, the film has a weighted average score of 78 out of 100, based on 10 critics, indicating "generally favorable reviews". [65] Accolades[edit] Year Award Category Recipient Result References 2016 Japanese Movie Critics Awards Best Animation Feature Film A Silent Voice Won [66] 2017 Japan Academy Film Prize Excellent Animation of the Year Won [67] Best Animation of the Year Nominated Mainichi Film Awards Best Animation Film Nominated [68] Comicbook. com Golden Issue Awards Best Anime Movie Nominated [69] Newtype Anime Awards Best Anime Movie 2nd place [70] Tokyo Anime Award Festival Anime of the Year (movie) Won [71] Best Screenplay/Original Story Reiko Yoshida Won [71][72] Japan Media Arts Festival Animation Division - Excellence Award A Silent Voice Won [73] Annecy International Animation Film Festival Feature Film Nominated [63][74] Asia Pacific Screen Awards Best Animated Feature Film Nominated [75] Sitges Film Festival Feature Film Nominated [76] Anim'est International Animation Film Festival Feature Film Nominated [77] Camera Japan Festival Won [78] 2018 The Anime Awards Best Movie Nominated [79] Best Animation Nominated Monstra Lisbon Animated Film Festival Feature Film Nominated [80] See also[edit] List of films featuring the deaf and hard of hearing References[edit] ^ "A SILENT VOICE". British Board of Film Classification. February 8, 2017. Archived from the original on October 30, 2019.Being the visible mascot was one of the greatest things to happen to me at SNK. I have many friends because of this, and I appreciate every one of them. GS: You went from game counselor to Game Lord. Any downside to having such a visible title? CO: Although it was great to be the mascot, one of the problems I faced was that some people hated me because the name made me sound like I was obnoxious. I mean, who would ever call themselves a Lord? Some people really hated me and would post on [bulletin board systems] how much they disliked me and wanted to hurt me in real life. One guy was even a relative of an SNK employee! Thanks to the arrival of the PlayStation, the NeoGeo CD was doomed from the start. GS: Let's digress for a moment here. Around 1993, John Barone, who was then basically running things at SNK of America, left to work in the gambling industry. Who ran SNK of America after that, and how did things change with Barone out of the picture? CO: It's kind of complicated, but Marty Kitazawa ran things when John Barone left. Marty was president throughout the '90s, mainly as a liaison between the Japanese and US arms of the company, but took a more active role when John left. Tracy Tate and Heh-Kyu Lee Sincock were also responsible for a fair number of daily operational tasks and made significant contributions to the company in terms of effort.
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