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" Eisenbeis closes his review of the series by stating in regards to the two halves, "Both, however, are enjoyable for what they are. "[182] Rebecca Silverman of Anime News Network has criticized the series as having pacing problems, logical gaps and "sloppy writing". [183] Theron Martin of the same website criticized the story as struggling "to achieve and maintain the level of gravitas that life-or-death danger should have", while calling it unwilling to commit to Kirito's "lone wolf" image. [184] DeviceCritique explained that Sword Art Online influences the virtual reality market to grow, and referenced the Oculus Rift as a prime example of the starting point of virtual reality. It also praised Sword Art Online for exploring the psychological and social aspects of virtual reality gaming. [185] While the anime received criticism in western media, the later light novel arcs, such as Mother's Rosario and Alicization, received praise.com saying that the show's themes "are held hostage by. excessive sentimentality". She criticized the ending, saying that "no character has changed from how they were in the beginning. There have been no revelations. Even as the show tries to show that the Elric brothers are coming into their own as they pursue the stone, they're really not, because they keep on making the same mistakes over and over again without. fundamental change in their ideals. The adage of the soldier and his acceptance of losing his leg is lost on them.
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