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[5] However, by combining Kageyama's genius setting skills with Hinata's remarkable athleticism, the duo create an explosive new volleyball tactic and develop an unexpected but powerful setter-spiker partnership. Along the way, Hinata and Kageyama push each other into reaching their full potential, and Hinata develops relationships with his first real team, thus beginning Karasuno's journey of redemption to restore their reputation and make it to the Nationals. Both Hinata and Kageyama aspire to be professional volleyball players, and make a promise to one another after they graduate from high school that no matter what, they will both play on the same court again. They have a remarkable bond and devote their lives to each other and the sport of volleyball. Media[edit] Manga[edit] Main article: List of Haikyu!! chapters Written and illustrated by Haruichi Furudate, Haikyu!! was initially published as a one-shot in Shueisha's seasonal Jump NEXT! on January 8, 2011. [6] A second one-shot was published in the shōnen manga magazine Weekly Shōnen Jump on April 25, 2011. [7] Haikyu!! started its serialization in Weekly Shōnen Jump on February 20, 2012. [8] In 2019, the manga entered its final arc. [9] The series finished on July 20, 2020. [10][11] Shueisha collected its chapters in 45 tankōbon volumes, released from June 4, 2012 to November 4, 2020. [12][13] At their panel at New York Comic Con, North American publisher Viz Media announced their license of the manga and released the series in 2016.The Super Mario Bros. series looks like it is firmly planted in the roots of the The Golden Age of Animation in terms of design. The main characters are plumbers with large noses and moustaches who speak with a heavy Italian accent; the use of anime tropes in the series is rather rare aside from subtle graphical elements (particularly the facial expressions of characters); and the minimal audible spoken dialogue by any of the characters (in any language) is in English. Some characters take it further, Princess Daisy's dialogue in particular borrows from many different American English dialects and accents, like Valleyspeak, Southern Dixie and Ebonics, and Wario and Waluigi are inspired by a classic American character archetype. That said, there are plenty of Japanese influences too, mainly in the form of call backs to the culture and mythology (Usually in the form of Power ups like Raccoon/Tanooki Mario and Cat Mario), and the female characters like Princess Peach have a more anime-styled motif than the male characters, and come across as a blend of western and eastern character designs, particularly in 2D art for games like the Mario & Luigi series or Super Princess Peach. Unsurprisingly, the Mario series has had its share of Western adaptations, including Saturday Supercade, the three DiC Entertainment series, and The Super Mario Bros. Movie. While the rest of the series belongs strictly on the home front, WarioWare Gold inverts the artstyle from its predecessors, resembling more a Cartoon Network effort than a production from Japan. Several of Sega's franchises also take influence from western animation and culture. Sonic the Hedgehog, done deliberately so to appeal to the Western market. The design of the Funny Animal characters take cues from Inkblot Cartoon Style, settings, especially urban ones, have a Western feel, an emphasis on techno, rap, and rock for a lot of the music throughout the series, plenty of Gratuitous English in the original localization, and the general "attitude" was to appeal to the "rebellious" nature commonly associated with countries like the United States.
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