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The King of Fighters '96 (1996, NeoGeo)
Also appearing on: PlayStation (1997), Saturn (1997)
If you ask any hardcore KOF fan which game was the best in the series, he or she will either say the '98 edition or this one. KOF '96 was the point that the series hit its prime. It introduced characters such as Leona and Vice and brought back Geese Howard, and there were nearly 3,000 possible combinations of teams to choose from. The ability to roll through attacks, as well as run continuously, was also added in the '96 edition, making the game even faster than before. While Rugal was the head honcho in KOF '94 and '95, it was time for a new enemy to step forward. Goenitz was introduced to the series, and with his arrival started the Orochi storyline that involved Iori and Kyo. Kizuna Encounter (1996, NeoGeo)
This was a tag-team-based fighting game with gigantic characters. You picked a team of two characters, and during the match, you could swap between them by tapping the D button while standing in a special tag zone. Otherwise, combat was weapons-based, and the game played like a cross between early Fatal Fury games and the Samurai Shodown series. The biggest claim to fame for Kizuna Encounter is that the English home cartridge version is extremely rare. Whereas a home cartridge of the original Metal Slug goes for roughly $1,000, Kizuna Encounter has sold for upward of $5,000.

She's a great actress, and was an interesting character in the beginning, with her sociopath social media savvy persona, but she soon became annoyingly obsessive and childishly whiny. I wanted to root for her being a young empowered and clever female lead character, but instead, she felt needy, self-involved, and just too hard to like at times. most times. The forced love story definitely didn't help me like her character. I guess some people found her devotion cute, but I thought it was creepy. I think people liked her IDGAF attitude, but I found her selfishness irritating, which overshadowed anything I liked about her initially.
That brings me to the plot, which was just messy! It starts out as the motivational story of a pied piper of misfits bringing random people together to create his dream to fulfill his epic plans of revenge, and suddenly focuses instead on a really bad love story. I can't blame the age gap, because the first drama I saw him in was a romance with a huge age gap. I just think the match didn't work and was so awkward to watch no matter how hard they tried to make it a thing.

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47 Chapter 454 (p. 4) and Episode 348, Nami's alias on Thriller Bark is revealed. ↑ One Piece Manga and Anime — Vol. 71 Chapter 705 (p. 16) and Episode 635, Momonosuke refers to Nami as O-Nami. ↑ One Piece Manga and Anime — Vol. 91 Chapter 921 (p. 6-7) and Episode 911, Nami is tasked with becoming a Kunoichi as her cover while infiltrating Wano Country. ↑ One Piece Manga and Anime — Vol. 9 Chapter 77 and Episode 35. ↑ One Piece Manga and Anime — Vol. Kamogawa got Ippo, still unconscious, out of the ring and the two leave the Otowa gym with Ippo realising that the gap between him and the world was huge. Back at his home, Ippo looked into a mirror his face and was shocked on how swollen it looked after Ricardo only used his left. When Ippo returned to the gym, he got immediately kicked out by Takamura, who told him to go see Date and apologise for his performance in the spar. When Ippo arrived outside the Nakadai gym, he looked through the window and discovered that Date was sparring with Miyata. Ippo watched the spar and was shocked to see Miyata easily beaten. Miyata walked outside and was embarrassed that the spar was seen by someone. The two then realised even though one is a Japanese champion and the other is an OPBF champion, they were still so far away and that the world is a big place. Ippo watching Ricardo and Date's match. After watching the press conference between Date and Ricardo, Ippo received a call from Takamura to go with him for roadwork. Ippo went with Takamura to a park so that they could meet Date. When they met Date, they joined him in his roadwork to discuss the press conference and his upcoming match against Ricardo.
The design of Rei, in particular, became so popular that the media referred to the character as "Premium Girl" due to the high sales of books with Rei on the cover. [23] Production[edit] Director Hideaki Anno fell into a depression following the completion of work on Nadia: The Secret of Blue Water[24] and the 1992 failure of the Royal Space Force: The Wings of Honnêamise sequel project, Uru in Blue. [25] According to Yasuhiro Takeda, after the failure of Blue Uru Anno agreed to a collaboration between King Records and Gainax while drinking with King representative Toshimichi Ōtsuki;[26] King Records guaranteed Anno a time slot for "something, anything". [27] Anno began the development of the new series in 1993 around the notion of not running away, which had been the underlying theme of Aoki Uru, which focused on a protagonist accustomed to avoiding personal responsibility who finds himself trying to save the heroine of the story. [28] Early into the production, he stated his intent to have Evangelion increase the number of anime fans, named otaku in Japanese, and attract interest in the anime medium[29] bringing a breath of fresh air to the mecha genre. In the early design phase of the Evangelion project, several formats were considered, including a film, a television series and an original video animation (OVA) series.