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From November 1999 through April 2000, Japanese gamers got Dive Alert, Gals Fighters, Cotton, Faselei!, Last Blade, Memories Off Pure, Cool Boarders, and Metal Slug: 2nd Mission. In the US, only Dive Alert and Gals Fighters were released during that time. SNK of Japan had just been acquired by Aruze, a Pachinko machine maker, and the home office didn't seem too concerned with how its cute little handheld was doing in North America and Europe. SNK vs. Capcom: Card Fighter's Clash is regarded as the number one game to own for the NGPC. At the May 2000 Electronics Entertainment Expo, however, fortunes appeared to be turning.The other major problem was that SNK Japan had already announced a new double-speed NeoGeo CD in Japan even before the US launch of the single-speed system. In those days, the speed difference was tremendous. GS: The censorship of Samurai Shodown reminds me of another question that has been nagging me, and likely many other people, for nearly a decade. Let me recite a phrase to you--one that you're no doubt familiar with: "Long, long ago, there were a man who try to make his skill ultimate. Because of his bloody life, it's no accident that he became involved in the troubles. " That's from the opening of Samurai Shodown II.
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