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Afterwards, Ippo walked home with Kamogawa, telling him his favourite parts of his boxing journey and that he enjoyed boxing. When he came home, he reflected on how he never seen Kamogawa with a heartwarming face and laughing. He told his mother that he is home before going to bed. Later when Kumi visited, she recommended a doctor to examine Ippo for the Punch Drunk syndrome. He went to the doctor and tests reveal Ippo was healthy and could return to the ring after time off. Ippo went to Kamogawa and Yagi to announce the test results.Even more odd was the NeoGeo Pocket link available for the Dreamcast, which let you hook up your NGP system to the Dreamcast in order to unlock gallery pictures and special skills. Ever wonder where Nintendo got that crazy idea for connectivity? Well, there you go. The Last Blade 2 (1998, NeoGeo)
Also appearing on: Dreamcast (2000)
This sequel came only one year after the original Last Blade and followed the usual sequel mold: add more characters, tweak the character balance, and don't try to fix what isn't broken. Joining the standard speed and power modes was EX mode, which was a hybrid mode that gave players benefits from the other two modes, although with a severe damage handicap. Kagami, the boss from the first game, returned as a playable character, and joining him were newcomers Setsuna, Kojiro, and Hibiki, whose design defied all stereotypes of female characters. Like the first game, Last Blade 2 featured some of the most beautifully animated characters, with gorgeous backdrops and a soundtrack that totally fit the atmosphere of the series. This was also one of three SNK games (the others being King of Fighters '99 and Garou: Mark of the Wolves) that Agetec published in North America for the ailing Dreamcast during its final days. Metal Slug 2 Super-Vehicle 001/II (1998, NeoGeo)
Continuing the awesome combination that made Metal Slug famous was this sequel, which was released two years after the first game. Unlike the first Metal Slug, which had some traditional locations (jungle, urban battlefield), Metal Slug 2 threw all preconceived notions about how a shooter should function out the window. This became evident in just the second level of the game, where you had to battle the undead. If you came in contact with their poisonous spew, instead of dying you would turn into an undead minion yourself, incapable of using any special weapons.