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[35] Later, he could handle creating dozens of clones regardless of position. [36] In the anime, he entered a temporary contract with Garaga, letting him summon the giant snake at any time. [26] Likewise, he formed a kinship with snakes, able to befriend random snakes to aid him. [37] He can also perform Cooperation Ninjutsu and Fūinjutsu, able to use both to restrict a person's movements and expand the might of this alongside fellow users. [38] Boruto later learned the Rasengan, originally as a small ball between both hands and later at normal size using a single hand. In the anime, he later learned to throw it as a projectile[39] or even compress it for greater power. [40] After gaining greater control over Momoshiki's power, he was capable of using the Ultra-Big Ball Rasengan. [41] During his three years from Konoha, Boruto learned to harness the Earth's natural rotation through his Rasengan, using it to permanently confuse and disorient his opponent. He also learned Space–Time Ninjutsu. While not as adept as his grandfather, Boruto can use the Flying Thunder God Technique, which he can use to even teleport across dimensions. Bukijutsu[] As an Academy Student, Boruto displayed some skill in kenjutsu, effectively wielding half of Hiramekarei, and after graduating a new prototype Chakra Blade.Counterfeit. As of February 2004, SNK hadn't yet manufactured an MVS version of the game. With SNK back on the scene in North America, Playmore's legal counsel also set its sights on counterfeiters. Going back to 1998, a number of companies had been running lucrative businesses selling liner artwork and rare AES games to hungry NeoGeo fans. The problem is, many of these liners were "custom" reproductions, and some of the rare AES games these companies were selling were not actually manufactured or sanctioned by SNK. They were unauthorized conversions of MVS games mechanically modified to work in AES consoles. During the fall and winter of 2003, SNK Playmore obtained an injunction against a group of four different companies, which resulted in the seizure of hundreds of AES cartridges. The new SNK Playmore logo. In January 2004, SNK reached an agreement with two of these companies, acknowledging their right to sell legitimate AES cartridges and authorized reproductions of liner artwork--while putting an end to their ability to sell modified MVS cartridges for home use. Any legitimate merchandise that was previously seized was returned. Information pertaining to these and other lawsuits can be found on Playmore's press Web page.
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