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1. Archived from the original on June 6, 2014. Retrieved September 12, 2012. ^ "アイシールド21 -Portable Edition-" [Eyeshield 21: Portable Edition]. Konami. Archived from the original on April 24, 2014.You're no longer at EA, but you've expressed the desire to go back. What did you do during your time at EA, and why do you have such a strong desire to rejoin the company? CO: I was hired to produce online games. I produced a couple of games and was the integration producer for Earth & Beyond Online. EA has always been a company that I liked since I was a little kid playing games on my Atari 400 computer. Games like Archon, Mule, and Pinball Construction Set were the greatest games around compared to their competitors. It was always a dream of mine to work there. GS: Recently, SNK NEOGEO USA CONSUMER CORPORATION (that's one mouthful of a name, and the company insists it be spelled out in all caps) has had problems with Sony's concept approval department in getting Metal Slug 3 for the PlayStation 2 released in North America. You worked at Sony. Can you give me an idea of how the concept approval process works and why, in your personal educated opinion, you think Sony has issues with Metal Slug 3? CO: No one really wants to deny any game from coming to the PS2, but there are only so many games that can come out in a single year, and they (Sony) prefer to approve those games they feel will be successful--so as not to waste the time of the publisher or Sony. Although the hardcore, otaku, old-school fans have a valid argument that Metal Slug 3 should be released to the PS2, the fact is, with the number of games that come out now, it would be extremely difficult for Metal Slug 3 to compete against the new 3D games. You can also tie in the fact that most hardcore gamers would buy it on one of the NeoGeo systems because it would be a better game on the NeoGeo system than on PS2.
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