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Retrieved January 4, 2022. ^ "Billboard Japan Hot Animation Year-End 2022". Billboard Japan (in Japanese). Archived from the original on January 10, 2024. Retrieved December 9, 2022. ^ 令和4年アニソン大賞. Anisong Awards (in Japanese). Archived from the original on November 21, 2023. Retrieved January 12, 2024. ^ "5th Annual Global Demand Awards Format and Finalists Announced: Celebrating Exceptional Entertainment". Parrot Analytics.

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It was Aomines choice to play against worse competetion, so why does he still play in the lower leagues? I found myself not caring about a single character because nobody is playing for anything meaningful. The main 2 characters are trying to get attention for how lucky they were for being born with basketball abilities; Kise doesn't even like basketball and also just wants to be cool like Aomine. Aomine thinks he is better than everyone and also doesn't want to play the sport, and we don't even know what Midorima is playing for. The only characters with some sort of actual motivations happen to be the side characters, who will never even be useful on a team no matter how hard they train.
Powers:
The generation of miracles is a poor concept, to begin with. These people all happened to go to the same school at the same time, and all happen to have superpowers? It doesn't make sense that they all go to the same school, and nobody else outside of this school had any superpowers, except Kagami, of course, because of plot convenience. Why are these people even competing at the high school level at this point? Midorima can literally shoot 100% from 3. This is not only impossible but Steph Curry, who is the best 3-point shooter of all time, only shoots 42. 8% from 3, so why isn't he playing at a much higher level already? This concept is so poorly thought out, and if the writer wanted to force abilities in this badly, they should've made them less overpowered and more subtle, so it would at least be fair. The players and coaches seem to be self-aware of these abilities, yet they aren't at the same time. They are never implemented into the game plan at all. ComicBook. com. Archived from the original on December 27, 2022. Retrieved December 27, 2022. ^ "Mob Psycho 100 Complete Season 1 DVD / Blu-Ray Combo". Madman Entertainment.
However, the time and money it took to fix these text problems were too much compared to the number of actual sales the game would produce. Later on, when I was working at Sony, I was assigned to produce the SNK NeoGeo ports for the Sony PlayStation. I had leverage at Sony to make SNK change the text for the PlayStation versions. SNK's localization quality went downhill starting with Samurai Shodown II. At least the game played so well that most people didn't care about the shoddy translation. GS: We've already discussed that SNK consolidated its operations during the mid-1990s. Not to beat a dead horse, but can you put a personal spin on why that occurred and how it affected you? Feel free to avoid burning bridges. CO: From a financial standpoint, it was more efficient to consolidate the two offices and cut marketing dollars for the home version. I got into the game industry and starting working for SNK because I always wanted a hand in developing games. When SNK scaled back their development house and refocused on the arcade sector, I realized I wasn't going to be able to make games if I stayed at SNK. GS: After SNK, you ended up at Sony.