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^ Jeffries, L. B. (January 18, 2010). "The Film Noir Roots of Cowboy Bebop". PopMatters. Archived from the original on November 7, 2017.

a We Never Learn: BokuBen series, I thought actually succeeded for once with Fall 2021's Tsuki to Laika to Nosferatu a. k. a Irina: The Vampire Cosmonaut, despite not having a lot of action in said source material. However, with almost ALL Korean manhwa, you can expect action at every corner, and sadly, the production just weighs the entire series down, almost to the point where the line between anime and manhwa just looks the same. Come on, Aniplex, you have a big (and I mean, BIG) budget; is this a test-ground experiment of sorts?
The music.

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All that was left to do was to assemble the cartridges together with the associated boxes and manuals and ship the games to retailers. Instead, the boxes and manuals were recycled, and the cartridges were shipped back to SNK Japan for remanufacture into products for the Japanese market. Later, after SNK itself slipped into bankruptcy, these bare US versions of Faselei! and Last Blade were sold to liquidators, which is why you can now find them regularly for sale at various Web sites and Internet auctions. Generally speaking, collectors don't have much interest in the US versions of these games because they don't include an original box or manual. But for those NGPC fans out there who just desire to play these games in English, the bare US versions are not a bad way to go. In all, 30 games were published for the NeoGeo Pocket Color in the United States. SNK continued to release games for the NGPC in Japan until 2001, bringing the total number of games available for the system to 85. After the closure, fans of SNK would be left asking, "Why?" The answer to that question is interesting for numerous reasons. The Aruze Fiasco Despite modest sales of SNK's properties for the PlayStation, Saturn, and Dreamcast consoles, and decent success with the NeoGeo Pocket Color in North America, SNK Corporation was a company running in the red. By the time 1998 had transitioned into 1999, SNK had already shut down its hardware manufacturing facilities and closed down its chain of NeoGeo World amusement centers. Go to Japan and you'll find parlors full of people playing Pachinko. Usually large swathes of stories are left out or butchered. As a result, I was worried that A-1 may rush through the story and omit key aspects of 86. Thankfully, I could not have been more wrong. Not only did A-1 remain faithful to the source material, they even enhanced it in many instances. With arguably their best LN adaptation ever, A-1 gave us the anime of the season.
86 is a very character driven story. Volume 1, which the first cour of the anime covers, is quite slow at time just because of all the detail that goes into the world-building. Asato sensei does a great job of humanising characters and creating a connection between you and them. There may be times during the anime where you feel it drags on or it’s going a bit slow, but I can guarantee you there’s a pay-off coming around the corner. Every second you spend in this world and with these characters matters. The cruel nature of war and child soldiers is on full display, and unfortunately death is always only a moment away.
Archived from the original on May 15, 2016. Retrieved May 24, 2016. ^ "ミニアニメ「Re:プチから始める異世界生活」第1話公開!". Re:Zero kara Hajimeru Isekai (official anime site) (in Japanese). June 28, 2016. Archived from the original on July 3, 2016. Retrieved July 2, 2016. ^ Re:ゼロから始める異世界生活「絶望という病」 [Re:ZERO -Starting Life in Another World-: "The Sickness Called Despair"]. TV Tokyo (in Japanese). Archived from the original on July 5, 2016. Retrieved July 7, 2016.