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Author - Staff Writer. Published 04 January 2017. Retrieved 17 August 2017. ^ Basile, Michael (March 11, 2016). "Hunter x Hunter 2011 – The Triumph of Long-Running Shounen". DigitalMediaFox. Author - Michael Basile. Published 11 March 2016. Retrieved 18 August 2017. ↑ Creamer, Nick. "Top 30 Anime Series of All Time".

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Archived from the original on February 3, 2021. Retrieved February 3, 2021. ^ "Zom 100: Bucket List of the Dead, Vol. 2". Viz Media. Archived from the original on March 7, 2021. Retrieved March 9, 2021. ^ "【インタビュー】『ヴィンランド・サガ』幸村誠「『暴力が嫌い』を描きたかったら、描く世界は暴力に満ちたほうがいい。」【アニメ化&22巻発売記念!】". Media Comic Space (in Japanese). Archived from the original on August 21, 2022. Retrieved August 28, 2022. Utilising everything he had learned from Takamura, Ippo managed to get to the third round, surprising all witnesses. However, he fell into a trap and was caught by Miyata's counter. Despite losing the spar by knockout, Ippo's great determination earned him Kamogawa's respect and acceptance. Realising Ippo's potential, Kamogawa decided to have him fight Miyata again, to see how much they can improve in three months. In order to face the counter that defeated him, Ippo learned how to perform an uppercut, and worked on a strategy to lure Miyata in. However, after a conversation with Miyata about what motivated him to fight, Ippo decided that he does not want to run away from the counter. After convincing Kamogawa, he went through intensive training in order to face the counter head-on. Ippo winning against Miyata. Ippo faced Miyata, who, unlike before, became desperate after realising just how much Ippo had evolved in three months. With both fighters scoring multiple downs, and Ippo's strategy against the counter working as planned, they got to the fourth round. In this final round, Ippo threw his newly acquired uppercut in an attempt to end the fight, but seemingly missed.
lineup ends and the hype-train chugs on to the next destination to start the cycle all over again, the reviewer, Mr. Buzz Killington, slaps his final verdict in the form of a nasty wall of diatribe, as he carries on his endless crusade to educate would-be viewers, one party foul at a time.
Now, before I go any further, I'd like to put all my chips on the table. I don't plan to campaign for Re:Zero's public standing, nor will I bastardize its name for the sake of winning the appeal of dissenters. What will be written from here on out is simply one man stating his viewpoint. If that means dispensing the full-range of my vocabulary like a snobby know-it-all, then so be it. As long as my assessment is clearly understood, whether you choose to sling mud at my remarks or practice diplomacy is of no concern to me.
And without further ado, ladies and gentlemen, weeaboos and pseudo-elites, I, ZephSilver, will serve as your Buzz Killington for the evening, as we take a tour through anime's latest mistake, Re:Zero, or as I like to call it, Re:packaged goods.
Writhing in pain it doesn't understand, with paint-by-number personalities that desperately try to express it, Re:Zero is a gaudy, yet entertaining, blowhard that stumbles upon an ingenious formula for mainstream success. In a cynically calculated ruse, Re:Zero combines snippets of set-pieces from other works to create a Frankenstein that's built to be a surefire hit, regardless of how much manipulation is required to keep the circus act up. By capitalizing on the ever-increasing demand for MMORPG inspired settings, time-travel narratives and well.